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untitled gubby game

untitled gubby game

A Roblox experience owned by Sparkling Studios ⋆.

RoleplayENroleplaysocialcustomization

untitled gubby game is a roleplay experience on Roblox, created in 2025, with over 35.6 million lifetime visits. It records 838 playing now, a like rating of 95%, over 1.4 million favourites.

Description (written by the developer; not a statement by this register)

everyone love gubby... we love gubby.. become a gubby. 🐇 untitled gubby game is a game where you can become a bunny named gubby, but that's not all... create stories with your favorite characters, dance famous trends, explore the map, and more... - 🔥 there are currently 250+ skins, 100+ emotes... and more! - 👆 drag & drop gubbies anywhere with your mouse or finger... you can turn this off in settings! - ❤️ like and favorite the game to support us! - 🎁 join our group to get 30+ cat skins and a badge! - 🛠️ game is in active development, bugs may occur... we are actively working to fix them! players engaging in inappropriate activity are actively moderated, report them to us through the support server.

Last updated by the developer 6 Oct 2026, 17:03 UTC.

477
playing (measured 26 Oct 2026, 22:50 UTC)
36,586,958
lifetime visits
95%
liked (59,865 👍 / 3,110 👎)
1,537,906
favourites (42.0 per 1k visits)
15 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2181,099658.54776 October 202626 October 2026
500 measurements spanning 21 days, net +73. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–1,231 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 22:50477-15
26 Oct 2026, 21:50492-7
26 Oct 2026, 20:50499-62
26 Oct 2026, 19:50561+10
26 Oct 2026, 18:50551-71
26 Oct 2026, 17:50622+88
26 Oct 2026, 16:50534-16
26 Oct 2026, 15:50550-65
26 Oct 2026, 14:50615+19
26 Oct 2026, 13:50596+23
26 Oct 2026, 12:50573no change
26 Oct 2026, 11:50573no change
26 Oct 2026, 10:50573+113
26 Oct 2026, 09:50460+88
26 Oct 2026, 08:50372+11
26 Oct 2026, 07:50361-24
26 Oct 2026, 06:50385-60
26 Oct 2026, 05:50445+93
26 Oct 2026, 04:50352-113
26 Oct 2026, 03:50465first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push
399 R$
Scale Remote
299 R$
Boombox
249 R$
Retro Mafia
149 R$
Big Gubby
79 R$
Donate
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome7,831,799 · 68.5% win
construction zone · other2,751,197 · 26.6% win
bowling · other2,216,838 · 22.2% win
green hill · other2,050,380 · 30.3% win
PVP · other1,534,355 · 12.6% win
black hill · other1,391,619 · 18.0% win
HQ · other1,384,260 · 13.6% win
joined the group · social1,074,590 · 15.6% win
the "secret" · secret826,019 · 9.3% win
groceries · collection805,498 · 12.8% win
hospital · other684,852 · 10.9% win
trapped · other49,361 · 0.70% win
the cake is a lie · secret18,433 · 0.30% win
met the developer · other1,586 · 0.00% win
met the owner · social126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 202626 October 2026
1581 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1581
Measured (UTC)% likedChange
26 Oct 2026, 22:5095no change
26 Oct 2026, 21:5095no change
26 Oct 2026, 20:5095no change
26 Oct 2026, 19:5095no change
26 Oct 2026, 18:5095no change
26 Oct 2026, 17:5095no change
26 Oct 2026, 16:5095no change
26 Oct 2026, 15:5095no change
26 Oct 2026, 14:5095no change
26 Oct 2026, 13:5095no change
26 Oct 2026, 12:5095no change
26 Oct 2026, 11:5095no change
26 Oct 2026, 10:5095no change
26 Oct 2026, 09:5095no change
26 Oct 2026, 08:5095no change
26 Oct 2026, 07:5095no change
26 Oct 2026, 06:5095no change
26 Oct 2026, 05:5095no change
26 Oct 2026, 04:5095no change
26 Oct 2026, 03:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.