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untitled gubby game

untitled gubby game

A Roblox experience owned by Sparkling Studios ⋆.

RoleplayENroleplaysocialcustomization

untitled gubby game is a roleplay experience created on 2025-05-15. It has 31,535,788 lifetime visits and 1,359,082 favorites. Currently, 1,206 users are playing. The game holds a 95% like percentage. Features include over 250 skins and 100 emotes. Players can drag and drop characters. The experience is in active development.

Description (written by the developer; not a statement by this register)

everyone love gubby... we love gubby.. become a gubby. 🐇 untitled gubby game is a game where you can become a bunny named gubby, but that's not all... create stories with your favorite characters, dance famous trends, explore the map, and more... - 🔥 there are currently 250+ skins, 100+ emotes... and more! - 👆 drag & drop gubbies anywhere with your mouse or finger... you can turn this off in settings! - ❤️ like and favorite the game to support us! - 🎁 join our group to get 30+ cat skins and a badge! - 🛠️ game is in active development, bugs may occur... we are actively working to fix them! players engaging in inappropriate activity are actively moderated, report them to us through the support server.

Last updated by the developer 24 Aug 2026, 15:57 UTC.

728
playing (measured 25 Aug 2026, 00:50 UTC)
32,243,225
lifetime visits
95%
liked (56,171 👍 / 2,775 👎)
1,393,391
favourites (43.2 per 1k visits)
15 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4611,082771.572810 August 202625 August 2026
78 measurements spanning 14 days, net -354. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 368–1,175 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 78
Measured (UTC)PlayersChange
25 Aug 2026, 00:50728+19
24 Aug 2026, 23:50709+3
24 Aug 2026, 22:50706+70
24 Aug 2026, 21:50636-12
24 Aug 2026, 20:50648-55
24 Aug 2026, 19:50703-43
24 Aug 2026, 18:50746+50
24 Aug 2026, 17:50696+17
24 Aug 2026, 16:50679+59
24 Aug 2026, 15:50620-21
24 Aug 2026, 14:50641+11
24 Aug 2026, 13:50630+22
24 Aug 2026, 12:50608+37
24 Aug 2026, 11:50571+6
24 Aug 2026, 10:50565+57
24 Aug 2026, 09:50508+47
24 Aug 2026, 08:50461-5
24 Aug 2026, 07:50466-22
24 Aug 2026, 06:50488+3
24 Aug 2026, 05:50485first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push
399 R$
Scale Remote
299 R$
Boombox
249 R$
Retro Mafia
149 R$
Big Gubby
79 R$
Donate
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome7,043,158 · 60.4% win
construction zone · other2,454,894 · 23.1% win
bowling · other1,986,744 · 18.5% win
green hill · other1,713,146 · 27.1% win
PVP · other1,390,341 · 13.1% win
HQ · other1,235,065 · 12.8% win
black hill · other1,192,928 · 17.8% win
joined the group · social915,405 · 14.1% win
the "secret" · secret723,252 · 8.6% win
groceries · collection669,621 · 11.6% win
hospital · other571,424 · 9.6% win
trapped · other43,189 · 0.60% win
the cake is a lie · secret15,538 · 0.30% win
met the developer · other1,586 · 0.00% win
met the owner · social126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 202625 August 2026
78 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 78
Measured (UTC)% likedChange
25 Aug 2026, 00:5095no change
24 Aug 2026, 23:5095no change
24 Aug 2026, 22:5095no change
24 Aug 2026, 21:5095no change
24 Aug 2026, 20:5095no change
24 Aug 2026, 19:5095no change
24 Aug 2026, 18:5095no change
24 Aug 2026, 17:5095no change
24 Aug 2026, 16:5095no change
24 Aug 2026, 15:5095no change
24 Aug 2026, 14:5095no change
24 Aug 2026, 13:5095no change
24 Aug 2026, 12:5095no change
24 Aug 2026, 11:5095no change
24 Aug 2026, 10:5095no change
24 Aug 2026, 09:5095no change
24 Aug 2026, 08:5095no change
24 Aug 2026, 07:5095no change
24 Aug 2026, 06:5095no change
24 Aug 2026, 05:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.