Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🧬Hell Genes [Alpha v0.1.4]

🧬Hell Genes [Alpha v0.1.4]

A Roblox experience owned by Fervent Atelier: 22C.

Tower defenseENwave defensesci-fi horrorexperimentation

🧬Hell Genes [Alpha v0.1.4] is a tower-defense experience created on 2025-05-18. It has recorded 983,008 lifetime visits and 19,961 favorites. Currently, 16 players are active. The game holds a 93% like percentage. The description outlines a wave-defense premise involving virus experimentation against demonic forces in a 2125 setting.

Description (written by the developer; not a statement by this register)

The year is 2125. Unprecedented, foreign forces of another plane tore through the fabric of reality. We tried to fight back. Conventional weapons did nothing. Soon, cities fell, countries collapsed, and the world was plunged into chaos. However, in the South Pole, cold as it be; brought kindling to the flames of hope. A means to repel the invaders, a way for mankind to triumph. > A wave-defense experimentation game where in using strains from collected viruses of demons you experiment on in order to fight an onslaught of demons straight from hell. Your tasked to- RESEARCH / EXPERIMENT / DEFEND Inspired by MemeNicoi's game: Ro-Bio Game by Fervent Atelier Subsidiary: 22C

Last updated by the developer 13 May 2026, 15:49 UTC.

16
playing (measured 16 Aug 2026, 02:50 UTC)
983,008
lifetime visits
93%
liked (5,978 👍 / 448 👎)
19,968
favourites (20.3 per 1k visits)
18 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:508first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Prototype Gene-Harvester
399 R$
Permanent Volatile "Protocol Violation" Applicator
399 R$
Nouveau Riche
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Assigned · other342,746 · 67.8% win
Alpha Player · other339,121 · 67.8% win
Don't Tap the Glass · other219,203 · 45.2% win
Reject Humanity · other127,099 · 28.3% win
I Turned Myself into a Banana, Morty! · other77,295 · 18.4% win
I Have A Mouth, and I Must Not Scream · other51,196 · 4.2% win
Garden of Eden · other31,122 · 7.1% win
Hell Genes · other19,337 · 7.1% win
No! I'm with the science team! · other1,876 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9316 August 2026 — 93 % liked26 August 2026 — 93 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 02:5193no change
16 Aug 2026, 02:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 August 2026
Roblox entity thumbnail
16 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.