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Italic's Difficulty Chart Obby 5

Italic's Difficulty Chart Obby 5

A Roblox experience owned by al’s development studio.

ObbyENdifficulty chartparkourchallenge

Italic's Difficulty Chart Obby 5 is an obby experience created on 2025-05-31. The game has accumulated 2,098,015 lifetime visits and 109,734 favorites. Currently, seven users are playing. The title holds a 90% like percentage. It features over 220 stages within its genre classification.

Description (written by the developer; not a statement by this register)

👋 Welcome to Italic's Difficulty Chart Obby 5! This game is an almost impossible obby that gets difficult and most players quit the game! Do you have what it takes to beat this obby without rage quitting? ONLY 1% of PLAYERS MAKE IT! ✅ ALL 220+ STAGES HAVE BEEN PROVEN POSSIBLE! 👍 LIKE AND FAVORITE THE GAME TO SUPPORT OUR DEVELOPERS! Controls: - Press 'R' to reset your character! - Shift to Shiftlock

Last updated by the developer 29 Jul 2026, 22:45 UTC.

7
playing (measured 10 Aug 2026, 15:32 UTC)
2,098,015
lifetime visits
90%
liked (21,781 👍 / 2,474 👎)
110,814
favourites (52.8 per 1k visits)
31 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:322first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Admin Commands
450 R$
Laser Gun
279 R$
Flying Cloud
179 R$
Flying Carpet
179 R$
Gravity Coil
99 R$
SPAM Rainbow Rocket
99 R$
Speed Coil
79 R$
OP Coil
79 R$
Fly
67 R$
Ban Hammer
67 R$
Grapple Hook
49 R$
OP Slap
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played!1,223,257 · 100.0% win
Completed Beginner · progression801,925 · 75.2% win
Completed Easy662,661 · 72.5% win
Completed Medium · progression509,826 · 64.4% win
Completed Hard · progression406,112 · 56.4% win
Completed Difficult · progression305,893 · 40.3% win
Completed Advanced · progression198,536 · 26.8% win
Completed Challenging · progression114,754 · 16.1% win
Completed Tricky · progression75,155 · 8.1% win
Completed Intense · progression51,756 · 0.00% win
Completed Stressful · progression39,238 · 2.7% win
Completed Arduous · progression21,332 · 2.7% win
Completed Extreme · progression14,727 · 0.00% win
Completed Unforgiving · progression11,493 · 2.7% win
Completed Horrifying · progression10,127 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:5290no change
24 Aug 2026, 09:0590no change
14 Aug 2026, 09:0490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.