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Easy to Impossible Obby

Easy to Impossible Obby

A Roblox experience owned by jacobrabbi's obby stuff.

ObbyENprogressive difficultyparkourrage quit

Easy to Impossible Obby is an obby experience created on 2024-02-17. It has 8,277,052 lifetime visits, 698,315 favorites, and a 75% like percentage. Currently, 6 players are active. The game features over 250 stages that increase in difficulty.

Description (written by the developer; not a statement by this register)

Welcome to the Easy to Impossible Obby! The game progressively gets harder and starts Easy, until it gets nearly Impossible! Start your journey now! Will you rage quit? Traverse and become a challenger with over 250 stages! ❗️Press ‘R’ to reset your character! 👍 Like and favorite to support our game! ⭐️ Join our group or wait for a free skip! Updates soon! Tags: Obby, Parkour, Platformer, Obstacle Course, Lava, Adventure, Extreme, Troll, Stud, Impossible, Rage Quit, Escape, Tower, Challenge, Hell

Last updated by the developer 30 Jul 2026, 07:04 UTC.

6
playing (measured 10 Aug 2026, 16:20 UTC)
8,277,052
lifetime visits
75%
liked (22,615 👍 / 7,601 👎)
709,437
favourites (85.7 per 1k visits)
17 February 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2025first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Laser Gun
19 R$
Flying Carpet
19 R$
Flying Cloud
19 R$
[OP] Admin Commands
19 R$
VIP
1 R$
Speed Coil
1 R$
Slap
1 R$
Gravity Coil
1 R$
OP Slap
1 R$
Grapple Hook
1 R$
Fusion Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome5,574,569 · 100.0% win
Completed Beginner · progression2,761,914 · 100.0% win
Completed Easy · progression2,009,097 · 95.1% win
Completed Medium · progression1,181,835 · 58.2% win
Completed Hard! · progression821,664 · 40.8% win
Completed Difficult · progression627,401 · 29.3% win
Completed Advanced · progression517,773 · 23.2% win
Completed Challenging · progression202,830 · 7.6% win
Completed Tricky · progression101,272 · 2.8% win
Completed Intense · progression70,369 · 1.8% win
Completed Stressful · progression41,415 · 0.80% win
Completed Arduous · progression24,623 · 0.60% win
Completed Extreme · progression20,272 · 0.50% win
Completed Unforgiving · progression20,134 · 0.50% win
Tower of Perpetual Purples · progression19,795 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:3675no change
23 Aug 2026, 21:3675no change
13 Aug 2026, 21:3575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.