Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Inhuman [HORROR]

Inhuman [HORROR]

A Roblox experience owned by TaIentless.

HorrorENhorrorinvestigationmultiplayer

Inhuman [HORROR] is a horror experience created on 2025-06-01. It has 17,038,232 lifetime visits and 109,739 favorites. Currently, 5 players are active. The game holds a 95% like percentage. Players investigate humans to expose fakes in multiplayer scenarios.

Description (written by the developer; not a statement by this register)

👍 LIKE the game for CHAPTER 2 ⭐ JOIN THE GROUP FOR A FREE TOOL 👁 Your goal is to determine whether humans are real or not. 🔎 Investigate humans to uncover visual or audio clues and expose the fakes. 👤❌ ⚠️ Beware: Fakes can almost mimic real humans precisely, so stay sharp! 💥 Eliminate all the fakes before they take over the world! 🔴 Want a larger CHALLENGE? PLAY NIGHTMARE MODE [PC CONTROLS] Shift - Sprint Backspace - Drop any droppable items [CONSOLE] L3/Left Joystick - Sprint R1 and L1 - Inventory Switch [TAGS] horror, zombies, scary, night shift, multiplayer, 2 player, weird, strict, puzzle [INSPIRATION] Inspired by 'The Quarantine Zone'

Last updated by the developer 13 Jul 2026, 22:47 UTC.

5
playing (measured 10 Aug 2026, 15:01 UTC)
17,038,232
lifetime visits
95%
liked (45,271 👍 / 2,560 👎)
109,585
favourites (6.4 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gun
399 R$
2x Cash
249 R$
Extra Tools
199 R$
More Sprint Speed
149 R$
VIP
99 R$
Custom Avatars
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Inhuman · other3,826,026 · 89.7% win
Chapter 1: Quarantine Zone · progression1,195,160 · 16.4% win
First Win! · progression1,195,099 · 16.4% win
Recruit · welcome1,032,679 · 13.3% win
S+ Achieved! · progression650,846 · 6.2% win
Chapter 1: NIGHTMARE · progression79,995 · 3.1% win
SLAIN HIM · progression41,006 · 0.00% win
SSS+ Achieved · progression12,845 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3795no change
23 Aug 2026, 17:2095no change
13 Aug 2026, 17:0895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.