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[❄️] Catch and Feed a Brainrot!

[❄️] Catch and Feed a Brainrot!

A Roblox experience owned by ping bong.

TycoonENbrainrotevolutionidle

Catch and Feed a Brainrot! is a tycoon experience created on 2025-06-02. It has 288,607,809 lifetime visits, 166,086 favorites, and a 96% like percentage. Currently, 85 players are active. The game involves catching and feeding entities to evolve them, with offline growth mechanics and weekly updates.

Description (written by the developer; not a statement by this register)

Catch a Brainrot -> Feed it -> Watch It Evolve! Level up, earn cash, and unlock insane evolutions! 💰 Grows offline forever! Updates at 11AM EST Every week! How it works 1. Equip your lasso tool 🤠 2. Walk up to a Brainrot 🧠 3. Interact with the prompt to start a battle 💥 How to gift items: 1. Hold out a fruit or relic 🏺 2. Walk up to someone 🚶 3. Hold E to give it to them! 🎁

Last updated by the developer 16 Apr 2026, 20:50 UTC.

85
playing (measured 10 Aug 2026, 14:06 UTC)
288,607,809
lifetime visits
96%
liked (352,382 👍 / 14,250 👎)
166,272
favourites (0.6 per 1k visits)
2 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0697first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
99 R$
Auto Clicker
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:3396no change
23 Aug 2026, 12:3196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

207,250,229
YouTube views across 23 matched videos

Most-viewed match: “I Stole His Brainrots… 😋🦈 (Steal a Brainrot Roblox ASMR)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 5 Sept 2026, 03:20 UTC.