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[UPDATE] Ship It! 🚢

[UPDATE] Ship It! 🚢

A Roblox experience owned by UpVector.

TycoonENshippingtycooncargo

[UPDATE] Ship It! is a tycoon experience created on 2025-06-05. It has 1380826 lifetime visits and 8105 favorites. The game holds an 87% like percentage. Currently, one user is playing. The description outlines gameplay involving buying cargo, sailing, and upgrading ships to earn profit.

Description (written by the developer; not a statement by this register)

🚢 Welcome to Ship It! Can you build a shipping empire? Buy cargo, load your vessel and sail across the treacherous ocean to deliver goods and earn profit. Upgrade your ship and climb the ranks to become the ultimate cargo captain. How To Play: 📦 Buy cargo containers at a port 🚢 Load cargo onto your ship 🌊 Sail to the port matching the cargo's color 🌩️ Watch for weather events that increase cargo value 💰 Sell & earn money 🔥 Upgrade your home island & ship and rebirth to unlock faster progress

Last updated by the developer 29 Jul 2026, 14:48 UTC.

1
playing (measured 10 Aug 2026, 18:17 UTC)
1,380,826
lifetime visits
87%
liked (7,138 👍 / 1,082 👎)
8,382
favourites (6.1 per 1k visits)
5 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
299 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 15:3787no change
3 Oct 2026, 15:3687no change
23 Sept 2026, 15:3587no change
13 Sept 2026, 15:1687no change
3 Sept 2026, 15:0887no change
24 Aug 2026, 13:0187no change
14 Aug 2026, 13:0087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.