Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPDATE 3] Anime Celestial X

[UPDATE 3] Anime Celestial X

A Roblox experience owned by CS studios x.

Fighting & PvPENanimefighter collectionexploration

Anime Celestial X is a fighting-pvp experience created on 2025-06-08. It has recorded 8,195,597 lifetime visits and 22,434 favorites. The current player count is 0. The experience holds a 97% like percentage.

Description (written by the developer; not a statement by this register)

✨ Welcome to Anime Celestial X! 🗺️ Explore and be the first to discover secret fighters! 🥊 Collect and train the strongest fighters! 🌍 Discover new worlds, each with new fighters! ✨ The possibilities are endless!

Last updated by the developer 11 Jun 2026, 17:41 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
8,195,597
lifetime visits
97%
liked (50,804 👍 / 1,753 👎)
22,399
favourites (2.7 per 1k visits)
8 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:481first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses
4,999 R$
Ultra Luck
1,199 R$
Pudding Pack
699 R$
Mega Luck
599 R$
Fast Open
499 R$
Essential Pack
449 R$
2X XP
399 R$
2X Yen
399 R$
Fast Passives
349 R$
VIP
299 R$
Large Backpack
299 R$
Potion Pack
249 R$
Range Auto Atack
239 R$
Extra Luck
199 R$
Small Bagpack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Anime Celestial · welcome711,129 · 48.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3897no change
13 Aug 2026, 21:3897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.