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Take the Dino

Take the Dino

A Roblox experience owned by Real Fish.

TycoonENdinosaurtycoontrolling

Take the Dino is a tycoon experience created on June 9, 2025. It has accumulated 28,894,698 lifetime visits and 1,568,933 favorites. Currently, 17 users are playing. The game holds a 91% like percentage. The description highlights mechanics involving dinosaur acquisition, cash generation, and player interaction features such as stealing and rebirthing.

Description (written by the developer; not a statement by this register)

✨ Welcome to Take the Dino! ✨ 🔥 ADMIN ABUSE! 👍 Like and favorite the game for updates! 🍀Guaranteed LEGENDARY and MYTHIC every 5 & 15 minutes [How to Play] 🦖 Buy a Dinosaur 💸 Generate cash over time from your Dinosaurs 😈 Steal Dinosaurs from other players, while protecting your own ♻️ Rebirth to boost progress and unlock rewards ✋ Buy slaps and other gear to troll other players!

Last updated by the developer 22 Jul 2026, 07:42 UTC.

17
playing (measured 10 Aug 2026, 15:50 UTC)
28,894,698
lifetime visits
91%
liked (33,597 👍 / 3,459 👎)
1,581,796
favourites (54.7 per 1k visits)
9 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
299 R$
VIP
299 R$
Auto Collect Cash
269 R$
Starter Pack
249 R$
Double Cash
199 R$
Dino Discount
99 R$
+2 Pets Slots
99 R$
Remote Lock
69 R$
Ban Hammer
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,545,466 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked12 September 2026 — 91 % liked22 September 2026 — 91 % liked2 October 2026 — 91 % liked12 October 2026 — 91 % liked22 October 2026 — 91 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:0291no change
12 Oct 2026, 16:0191no change
2 Oct 2026, 16:0091no change
22 Sept 2026, 15:5291no change
12 Sept 2026, 15:5191no change
2 Sept 2026, 15:4891no change
23 Aug 2026, 15:3591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.