LCS: EQuest
A Roblox experience owned by Lake County Stables.
RoleplayENhorse ridingstablesroleplay
Created in 2025, LCS: EQuest is a roleplay experience on Roblox with over 53.8 million lifetime visits. It records 2,670 playing now, a like rating of 91%, 89,728 favourites.
Description (written by the developer; not a statement by this register)
Welcome to EQuest by Lake County Stables. Saddle up! Thank you (and credits) to Lakeside Saddlery for granting permission to use their assets in the game. I am aware that several assets included in EQuest were provided to me without the original owners' consent. I was unaware of this at the time, but I am committed to replacing and remodeling these items across future updates. While this game is no longer my primary project and updates will be less frequent, removing these unauthorized assets remains a priority. If you own content currently in the game and would like it removed, please feel free to send a message.
Last updated by the developer 25 Oct 2026, 18:33 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Oct 2026, 19:50 | 1,964 | -216 |
| 25 Oct 2026, 18:50 | 2,180 | -79 |
| 25 Oct 2026, 17:50 | 2,259 | -135 |
| 25 Oct 2026, 16:50 | 2,394 | +61 |
| 25 Oct 2026, 15:50 | 2,333 | +69 |
| 25 Oct 2026, 14:50 | 2,264 | +112 |
| 25 Oct 2026, 13:50 | 2,152 | +35 |
| 25 Oct 2026, 12:50 | 2,117 | +63 |
| 25 Oct 2026, 11:50 | 2,054 | +66 |
| 25 Oct 2026, 10:50 | 1,988 | +66 |
| 25 Oct 2026, 09:50 | 1,922 | +296 |
| 25 Oct 2026, 08:50 | 1,626 | +177 |
| 25 Oct 2026, 07:50 | 1,449 | +504 |
| 25 Oct 2026, 06:50 | 945 | +412 |
| 25 Oct 2026, 05:50 | 533 | +196 |
| 25 Oct 2026, 04:50 | 337 | -27 |
| 25 Oct 2026, 03:50 | 364 | -88 |
| 25 Oct 2026, 02:50 | 452 | -52 |
| 25 Oct 2026, 01:50 | 504 | -120 |
| 25 Oct 2026, 00:50 | 624 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Oct 2026, 19:50 | 91 | no change |
| 25 Oct 2026, 18:50 | 91 | no change |
| 25 Oct 2026, 17:50 | 91 | no change |
| 25 Oct 2026, 16:50 | 91 | no change |
| 25 Oct 2026, 15:50 | 91 | no change |
| 25 Oct 2026, 14:50 | 91 | no change |
| 25 Oct 2026, 13:50 | 91 | no change |
| 25 Oct 2026, 12:50 | 91 | no change |
| 25 Oct 2026, 11:50 | 91 | no change |
| 25 Oct 2026, 10:50 | 91 | no change |
| 25 Oct 2026, 09:50 | 91 | no change |
| 25 Oct 2026, 08:50 | 91 | no change |
| 25 Oct 2026, 07:50 | 91 | no change |
| 25 Oct 2026, 06:50 | 91 | no change |
| 25 Oct 2026, 05:50 | 91 | no change |
| 25 Oct 2026, 04:50 | 91 | no change |
| 25 Oct 2026, 03:50 | 91 | no change |
| 25 Oct 2026, 02:50 | 91 | no change |
| 25 Oct 2026, 01:50 | 91 | no change |
| 25 Oct 2026, 00:50 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.