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LCS: EQuest

LCS: EQuest

A Roblox experience owned by Lake County Stables.

RoleplayENhorse ridingstablesroleplay

LCS: EQuest is a roleplay experience created on 2025-06-15. It has 45,230,228 lifetime visits and 77,182 favorites. Currently, 2,553 players are active. The game holds a 90% like percentage. The description notes asset permission issues and future update plans.

Description (written by the developer; not a statement by this register)

Welcome to EQuest by Lake County Stables. Saddle up! Thank you (and credits) to Lakeside Saddlery for granting permission to use their assets in the game. I am aware that several assets included in EQuest were provided to me without the original owners' consent. I was unaware of this at the time, but I am committed to replacing and remodeling these items across future updates. While this game is no longer my primary project and updates will be less frequent, removing these unauthorized assets remains a priority. If you own content currently in the game and would like it removed, please feel free to send a message.

Last updated by the developer 15 Aug 2026, 17:38 UTC.

1,283
playing (measured 21 Aug 2026, 22:50 UTC)
46,259,911
lifetime visits
90%
liked (40,765 👍 / 4,288 👎)
77,182
favourites (1.7 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,2832,7502,016.510 August 2026 — 2,750 players21 August 2026 — 2,337 players21 August 2026 — 1,759 players21 August 2026 — 1,283 players10 August 202621 August 2026
4 measurements spanning 11 days, net -1,467. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,063–2,970 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:501,283-476
21 Aug 2026, 21:501,759-578
21 Aug 2026, 20:542,337-413
10 Aug 2026, 14:522,750first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9021 Aug 2026, 20:54 — 90 % liked21 Aug 2026, 21:50 — 90 % liked21 Aug 2026, 22:50 — 90 % liked21 Aug 2026, 20:5421 Aug 2026, 22:50
3 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5090no change
21 Aug 2026, 21:5090no change
21 Aug 2026, 20:5490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.