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LCS: EQuest

LCS: EQuest

A Roblox experience owned by Lake County Stables.

RoleplayENhorse ridingstablesroleplay

Created in 2025, LCS: EQuest is a roleplay experience on Roblox with over 53.8 million lifetime visits. It records 2,670 playing now, a like rating of 91%, 89,728 favourites.

Description (written by the developer; not a statement by this register)

Welcome to EQuest by Lake County Stables. Saddle up! Thank you (and credits) to Lakeside Saddlery for granting permission to use their assets in the game. I am aware that several assets included in EQuest were provided to me without the original owners' consent. I was unaware of this at the time, but I am committed to replacing and remodeling these items across future updates. While this game is no longer my primary project and updates will be less frequent, removing these unauthorized assets remains a priority. If you own content currently in the game and would like it removed, please feel free to send a message.

Last updated by the developer 25 Oct 2026, 18:33 UTC.

304
playing (measured 28 Oct 2026, 04:50 UTC)
56,123,048
lifetime visits
91%
liked (46,723 👍 / 4,804 👎)
94,173
favourites (1.7 per 1k visits)
15 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2313,1211,6763047 October 202628 October 2026
500 measurements spanning 21 days, net -303. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 04:50304-9
28 Oct 2026, 03:50313-139
28 Oct 2026, 02:50452-133
28 Oct 2026, 01:50585-184
28 Oct 2026, 00:50769-201
27 Oct 2026, 23:50970-312
27 Oct 2026, 22:501,282-402
27 Oct 2026, 21:501,684-609
27 Oct 2026, 20:502,293-331
27 Oct 2026, 19:502,624-22
27 Oct 2026, 18:502,646-13
27 Oct 2026, 17:502,659+199
27 Oct 2026, 16:502,460+166
27 Oct 2026, 15:502,294-93
27 Oct 2026, 14:502,387+87
27 Oct 2026, 13:502,300+460
27 Oct 2026, 12:501,840+50
27 Oct 2026, 11:501,790+112
27 Oct 2026, 10:501,678+74
27 Oct 2026, 09:501,604first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.521 August 202628 October 2026
1607 measurements spanning 67 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1607
Measured (UTC)% likedChange
28 Oct 2026, 04:5091no change
28 Oct 2026, 03:5091no change
28 Oct 2026, 02:5091no change
28 Oct 2026, 01:5091no change
28 Oct 2026, 00:5091no change
27 Oct 2026, 23:5091no change
27 Oct 2026, 22:5091no change
27 Oct 2026, 21:5091no change
27 Oct 2026, 20:5091no change
27 Oct 2026, 19:5091no change
27 Oct 2026, 18:5091no change
27 Oct 2026, 17:5091no change
27 Oct 2026, 16:5091no change
27 Oct 2026, 15:5091no change
27 Oct 2026, 14:5091no change
27 Oct 2026, 13:5091no change
27 Oct 2026, 12:5091no change
27 Oct 2026, 11:5091no change
27 Oct 2026, 10:5091no change
27 Oct 2026, 09:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.