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[🔥UPD 2] Crystals RNG 💎✨

[🔥UPD 2] Crystals RNG 💎✨

A Roblox experience owned by the crystals game.

SimulatorENRNG mechanicsIdle farmingCrystal collection

Crystals RNG is a simulator experience created on 2025-06-19. It has recorded 1,364,589 lifetime visits and currently has 1 player. The title holds a 85% like percentage and 4,096 favorites. The game focuses on crystal collection and gear upgrades.

Description (written by the developer; not a statement by this register)

✨Welcome to Crystals RNG🎲 🔄 Discover a massive collection of different crystals! 🛠️ Upgrade your gear using your crystals! 🍀 You can also drink Potions to increase your luck [How To Play] • Wait for your crystals to grow! • Use your pickaxe to harvest them! • Sell it! Tags: Grow a Garden, Fun with friends, RNG, Idle game, Grows offline, Farming, Crystals.

Last updated by the developer 22 Apr 2026, 21:59 UTC.

1
playing (measured 10 Aug 2026, 23:23 UTC)
1,364,589
lifetime visits
85%
liked (1,681 👍 / 291 👎)
4,097
favourites (3.0 per 1k visits)
19 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Pickaxe
349 R$
Infinite Backpack
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

G · other589,635 · 30.8% win
Crystals · collection589,320 · 30.8% win
N · other587,113 · 30.8% win
R · other586,970 · 30.8% win
A lightning doesn't strike twice · other51,510 · 3.4% win
Mastered · progression664 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0585no change
14 Aug 2026, 13:0385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.