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[ 🎤NOW ] Karaoke V2 [Beta Test]

[ 🎤NOW ] Karaoke V2 [Beta Test]

A Roblox experience owned by 로블 게임 스튜디오.

Music & rhythmENKoreanMusicSocial

[ 🎤NOW ] Karaoke V2 [Beta Test] is a music-rhythm experience created on 2025-06-20. The game has recorded 2,887,695 lifetime visits and currently has 17 players online. It holds 6,492 favorites and maintains an 84% like percentage.

Description (written by the developer; not a statement by this register)

🎶 Welcome to Korean Karaoke! 🎶 For smooth gameplay, we recommend setting the graphics to maximum. However, we do not recommend it if the quality is not good. I recommend playing on PC. Send feedback or request a song through the community. [Support Device] ▪ PC ▪ Cell phone ▪ Tablet ▪ Console [Algorithm Cheat Key] Karaoke, Korea, Korean, Karaoke, Middle School, Iljin, Gwangnam, Military unit, Foundation, Bobob Army Unit, Sanmac Army Unit, Bingchelin, Victory Foundation, School route, Tower, Jemmin, Can't break, Can't play Jem, Sayonara, RH, Dance, Censorship, Uncensored, Buy, Jump Map, Mutter, Dongryong, Common siblings, School, High School, University, Army, Sayonara, Wukka, Jump Map, Admin, Robux, Social gatherings, Role-playing, K-pop, K-POP, Karaoke, Garaoke, karaoke, 🎤 , Fun, Entertaining, Emotions, sing, song, song [Credit] Owner ▪ xjirty Director ▪ Voble Scripter ▪ Voble Builder ▪ SerenValeEdition Song Contributor ▪ Staff Team

Last updated by the developer 25 Jul 2026, 05:19 UTC.

17
playing (measured 10 Aug 2026, 17:45 UTC)
2,887,695
lifetime visits
84%
liked (1,848 👍 / 348 👎)
6,632
favourites (2.3 per 1k visits)
20 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:459first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1순위 예약
199 R$
[20% 할인] VIP
185 R$
[20% 할인] 그림툴
171 R$
탬버린
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome752,276 · 0.00% win
I met the developer! · other34 · 0.00% win
2020 Deployment System · other21 · 0.00% win
Event Winner 2 Badge · other9 · 0.00% win
Artist · other7 · 0.00% win
Event Winning Badge · social6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:1884no change
24 Aug 2026, 06:1884no change
14 Aug 2026, 06:1784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.