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Eating noodles without Mom knowing (KR)

Eating noodles without Mom knowing (KR)

A Roblox experience owned by C.C.D Studio.

RoleplayKOstealthcookingcasual

Eating noodles without Mom knowing (KR) is a Roblox roleplay experience created on June 18, 2025. The game currently has 18 concurrent players. It has accumulated 2,606,695 lifetime visits and 2,813 favorites. User engagement metrics show a 30% like percentage. The experience utilizes Free Models within its development.

Description (written by the developer; not a statement by this register)

I just made it for fun, so don’t take it seriously just because I used Free Models — just chill and enjoy the game lol.

Last updated by the developer 11 Aug 2026, 13:34 UTC.

18
playing (measured 12 Aug 2026, 05:00 UTC)
2,606,695
lifetime visits
30%
liked (1,515 👍 / 3,607 👎)
2,884
favourites (1.1 per 1k visits)
18 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:006first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hunger is no sin. · other922,713 · 100.0% win
Careful in one room · other912,889 · 100.0% win
The way to eat ramen · other377,339 · 53.7% win
How to learn in repetition · other194,520 · 32.0% win
It's also dangerous outside the blanket · other58,426 · 14.1% win
BOOM! · other31,764 · 5.5% win
The Serious Side of Death · other12,671 · 4.4% win
THE BACKROOMS · other350 · 0.30% win
Overcoming Death · progression171 · 0.00% win
Huge Wealth · collection34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3014 August 2026 — 30 % liked24 August 2026 — 30 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–31 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0730no change
14 Aug 2026, 07:0630first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.