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24 Hours At School 🕒🏫

24 Hours At School 🕒🏫

A Roblox experience owned by The Snipers Inc..

HorrorENsurvival horrorschool settingmultiplayer

24 Hours At School 🕒🏫 is a horror experience created on 2025-06-21. It has accumulated 10,317,880 lifetime visits and 26,153 favorites. Currently, 11 users are playing. The title holds a 50% like percentage. The game involves surviving a dark school environment while avoiding guards and managing temperature changes over 24 in-game hours.

Description (written by the developer; not a statement by this register)

🕒 Welcome to 24 Hours At School! 🏫 You're trapped in a dark, abandoned school for 24 in-game hours... can you survive the night? 👮‍♂️ Avoid patrolling guards who roam the halls after midnight. 🌡️ Keep your eyes on the thermostat — things get colder and more unstable as time passes. 🔦 Scavenge rooms, hide in classrooms, and use your tools wisely. 👹 As the clock nears the final minute, something terrifying awakens… don’t get caught. Work together or go solo — but remember, no one is truly safe. Will you last the full 24 hours? 🎮 Best experienced with sound on and friends by your side. ✨ Make sure to join our group for future updates: https://www.roblox.com/communities/61137714/The-Snipers-Inc#!/about 🕹️ Tags: horror, school, guard, monster, survival, scary, creepy, 24 hours, roblox horror, multiplayer horror, school game, night game, jumpscare, scary school, roblox survival, explore, roleplay, chilling, suspense

Last updated by the developer 7 Sept 2025, 20:45 UTC.

11
playing (measured 10 Aug 2026, 21:16 UTC)
10,317,880
lifetime visits
50%
liked (1,705 👍 / 1,683 👎)
26,160
favourites (2.5 per 1k visits)
21 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[ OP ] SLAP
295 R$
Carry Others
275 R$
Infinite Energy
245 R$
Infinite Food
199 R$
Infinite Water
199 R$
Invisibility Potion
175 R$
Better Flashlight
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,887,918 · 100.0% win
Bad Ending126,689 · 5.2% win
Good Ending · progression14,910 · 0.00% win
You've met the Owner · other384 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5013 August 2026 — 50 % liked23 August 2026 — 50 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0550no change
13 Aug 2026, 20:0550first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.