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RAGEBAIT OBBY

RAGEBAIT OBBY

A Roblox experience owned by Jumpology Z.

ObbyENrage baithard difficultyplatformer

RAGEBAIT OBBY is an obby experience created on 2025-06-23. It has 1,484,478 lifetime visits and 36,425 favorites. Currently, one user is playing. The game holds a 46% like percentage. The description highlights over 140 stages and specific controls for shift lock and resetting.

Description (written by the developer; not a statement by this register)

🔥 Welcome to RAGEBAIT OBBY 🔥 This is the HARDEST obby you’ll ever play... if you can handle it 😈 👎 DISLIKE = YOU GOT RAGEBAITED! 🎯 Current Stages: 140+ 🚀 Starts EASY... then turns into TOTAL MADNESS! ✅ All levels are 100% POSSIBLE — if you’re good enough! 🎮 CONTROLS: Shift Lock – Shift Reset – R 💬 Are you TOUGH or just TOAST? Jump in and PROVE IT! tags: rage bait, easy, hard, obby, difficulty chart obby, glitch, practice, impossible, nearly, obby but, platformer

Last updated by the developer 23 Jul 2026, 17:59 UTC.

1
playing (measured 10 Aug 2026, 22:36 UTC)
1,484,478
lifetime visits
46%
liked (2,948 👍 / 3,446 👎)
36,857
favourites (24.8 per 1k visits)
23 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invincibility (40% OFF!)
799 R$
Flying Cloud
599 R$
Magic Carpet
499 R$
Slap Hand (OP!)
399 R$
Fusion Coil
249 R$
Gravity Coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached Green! · progression812,237 · 100.0% win
RAGEBAIT OBBY · other738,971 · 100.0% win
Reached Yellow! · progression588,067 · 100.0% win
Reached Orange! · progression322,139 · 69.7% win
Reached Red! · progression210,000 · 45.2% win
Reached Pink! · progression141,354 · 35.7% win
Reached Purple! · progression51,978 · 12.0% win
Reached Blue! · progression15,458 · 4.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4614 August 2026 — 46 % liked24 August 2026 — 46 % liked3 September 2026 — 46 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:3646no change
24 Aug 2026, 12:2046no change
14 Aug 2026, 12:2046first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.