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[NEW!] Don't RAGE Obby!

[NEW!] Don't RAGE Obby!

A Roblox experience owned by Time Creations!.

ObbyENJToH Kitdifficulty chartparkour

[NEW!] Don't RAGE Obby! is an obby experience created on 2026-02-10. It has 3,594,636 lifetime visits and 127,682 favorites. Currently, 38 players are active. The game holds an 82% like percentage. It features difficulty progression and controls for reset and shift lock.

Description (written by the developer; not a statement by this register)

Every difficulty you complete, the obby will get harder. The goal is simple: DON'T RAGE! Will you make it to the end? CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) This game uses some elements from JToH Kit! tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, ranks, bronze, gold, diamond, platinum, rank, heaven, moho, dco.

Last updated by the developer 10 Jul 2026, 12:38 UTC.

38
playing (measured 10 Aug 2026, 17:17 UTC)
3,594,636
lifetime visits
82%
liked (12,154 👍 / 2,647 👎)
129,730
favourites (36.1 per 1k visits)
10 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1730first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
199 R$
INFINITE SKIPS
39 R$
Ban Hammer
19 R$
Invincibility
19 R$
Fusion Coil
9 R$
Slap Hand
5 R$
Gravity Coil
5 R$
MVP
5 R$
Fling Glove
3 R$
Speed Coil
1 R$
Bloxy Cola
1 R$
Boombox
1 R$
Flash Bang
1 R$
VIP
1 R$
Taser
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,667,024 · 100.0% win
Completed 20 Stages! · progression1,977,404 · 100.0% win
Completed 40 Stages! · progression1,372,873 · 100.0% win
Completed 60 Stages! · progression957,581 · 100.0% win
Completed 80 Stages! · progression540,269 · 67.0% win
Invited A Friend! · social354,911 · 46.1% win
Completed 100 Stages! · progression239,580 · 31.2% win
Completed 120 Stages! · progression121,452 · 16.4% win
Completed 140 Stages! · progression55,076 · 5.6% win
Completed 160 Stages! · progression36,562 · 3.8% win
Completed 180 Stages! · progression21,127 · 2.7% win
Completed 200 Stages! · progression11,911 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:1982no change
14 Aug 2026, 04:1982first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.