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[🌊] EPIC: The Musical [OPEN TECH]

[🌊] EPIC: The Musical [OPEN TECH]

A Roblox experience owned by C.L. StudioWorks.

RoleplayENmusicalepic the musicalroleplay

[🌊] EPIC: The Musical [OPEN TECH] is a roleplay experience created on 2025-06-28. It records 95 concurrent players and 4,029,923 lifetime visits. The title holds 25,863 favorites and maintains a 96% like percentage. The description highlights performances and backstage access via group membership.

Description (written by the developer; not a statement by this register)

❕| Have you ever thought about an EPIC: The Musical Open Tech game on Roblox, but never found any? Well, good for you, because we have one! Join C.L StudioWorks for an amazing and funny experience with performances you wouldn't even expect! Come along for an unforgettable adventure through the Odyssey, and perhaps something more. . . ❔| Be sure to join the group to gain access to the backstage area! JOIN OUR COMMUNICATION SERVER FOR MORE INFORMATION! 🤍 | Credits: Set / Map Builders: hcyleyy, not_stefaniee, muttypawz, And ThePuffyFish Morph Maker: pooplovefaye, muttypawz, hcyleyy, not_stefaniee and ezraaxp, Animation Maker: javekairos Animation GUI Maker: muttypawz Teleport GUI Maker: ezraaxp Clothing Designer: dizzyizzyfizzyreborn Auto-Song System: hcyleyy Map: hcyleyy All audio and musical concepts belong to Jorge Rivera-Herrans!

Last updated by the developer 30 Jul 2026, 05:36 UTC.

95
playing (measured 10 Aug 2026, 15:16 UTC)
4,029,923
lifetime visits
96%
liked (10,870 👍 / 472 👎)
26,955
favourites (6.7 per 1k visits)
28 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:16130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tech Limit Bypass
400 R$
Tech Booth Access
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

April Fools 2026! · other2,000 · 0.00% win
Easter Egg Collector 2026 · collection495 · 0.00% win
You've met Tyler! · other312 · 0.00% win
You've met Shir! · collection249 · 0.00% win
You've met Cathy! · welcome197 · 0.00% win
You've met Sam! · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3196no change
24 Aug 2026, 03:3196no change
14 Aug 2026, 03:3096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

epicthemusical.fandom.com40 active editors · 13,075 edits
189 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.