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[🔥UPDATE!!] Psychic Showdown

[🔥UPDATE!!] Psychic Showdown

A Roblox experience owned by W.O.W Studio (Work Over Winning).

Fighting & PvPENbattlegroundspvpanime

Psychic Showdown is a fighting-pvp experience created on 2023-05-04. It currently has 6 players online. The game has accumulated 18,692,445 lifetime visits. It holds a 74% like percentage and 75,595 favorites.

Description (written by the developer; not a statement by this register)

Psychic Showdown is a battlegrounds-like game. Fight others, and combine different skills to discover new combos to defeat your opponents. CONTROLS IN SETTINGS (MOBILE, CONSOLE,PC) (EPILEPSY WARNING) DO NOT PLAY THIS GAME IF YOU HAVE MAJOR EPILEPSY TROUBLE Tag: Combat. Strongest. Mob Psycho. Psychic. Battlegrounds. PVP. Ability. Esper.

Last updated by the developer 10 Aug 2026, 08:37 UTC.

6
playing (measured 10 Aug 2026, 16:35 UTC)
18,692,445
lifetime visits
74%
liked (25,107 👍 / 8,859 👎)
75,587
favourites (4.0 per 1k visits)
4 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PS+
350 R$
Early Access
275 R$
Death Sounds
250 R$
Move Color Changer
250 R$
Awakening Outfits
225 R$
More Emote Slots
225 R$
2x Cash
150 R$
2X Tokens
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,339,859 · 88.3% win
You found me! · secret50,747 · 2.9% win
100 Kills! · progression30,035 · 0.70% win
APRIL FOOLS! · other9,682 · 0.00% win
Meet the Owner or Co-Owner! · other5,670 · 0.00% win
1000 Kills! · progression764 · 0.00% win
Kill the owner · other196 · 0.00% win
Killed the Co-Owner · other49 · 0.00% win
10000 Kills! · progression22 · 0.00% win
No Life... · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0074no change
13 Aug 2026, 16:5374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.