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Ice Difficulty Chart Obby ❄️

Ice Difficulty Chart Obby ❄️

A Roblox experience owned by Rat Dance Games.

ObbyENice themeslippery mechanicsdifficulty progression

Ice Difficulty Chart Obby ❄️ is an obby experience created on 2025-07-17. It currently has 10 players online. The game has accumulated 1,913,456 lifetime visits and 149,720 favorites. User engagement shows a 78% like percentage. The experience features slippery ice mechanics across stages with increasing difficulty.

Description (written by the developer; not a statement by this register)

Welcome to Ice Difficulty Chart Obby! ❄️ Every stage has ice on the ground. The obby gets harder as you go, and the ice makes it even tougher to stay on your feet. Classic difficulty chart obby, but slippery. Starts simple but gradually gets more difficult. Can you beat it without rage quitting? 🥶 🧊 Ice on every stage 📈 Difficulty goes up from Effortless to Extreme 🔄 Press R to reset 👍 Leave a like if you enjoy the game ⭐ Join the group for a free skip DISLIKE = RAGE QUIT! 😈 CONTROLS (Computer, Console): Reset Character (R, Y) Shiftlock (Shift, LT) Tags: obby, ice, slippery, frozen, difficulty chart, dco, parkour, rage, hard, challenging, tower, insane, intense, extreme, skill, obstacle course, speedrun

Last updated by the developer 29 Jul 2026, 08:46 UTC.

10
playing (measured 10 Aug 2026, 17:19 UTC)
1,913,456
lifetime visits
78%
liked (2,286 👍 / 647 👎)
149,759
favourites (78.3 per 1k visits)
17 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1911first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
799 R$
Easy Mode
500 R$
Fling Glove
399 R$
Fusion Coil
199 R$
Speed Coil
149 R$
Gravity Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,198,637 · 100.0% win
Cakewalk · other846,548 · 100.0% win
Simple · other591,189 · 74.5% win
Easy · other474,587 · 80.2% win
Medium · other308,430 · 52.7% win
Hard · other65,108 · 24.1% win
Difficult · other25,265 · 11.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:0178no change
14 Aug 2026, 10:0078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.