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Mafioso RP [UPD]

Mafioso RP [UPD]

A Roblox experience owned by Metalika Sq.

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Mafioso RP [UPD] is a roleplay experience created on 2025-07-27. It has 1,381,858 lifetime visits, 75,638 favorites, and a 54% like percentage. Currently, 18 players are active.

Description (written by the developer; not a statement by this register)

Welcome to Mafioso RP! Credits to forsaken.

Last updated by the developer 8 May 2026, 05:48 UTC.

18
playing (measured 12 Aug 2026, 11:15 UTC)
1,381,858
lifetime visits
55%
liked (667 👍 / 556 👎)
76,619
favourites (55.4 per 1k visits)
27 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:1511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥OWNER🔥
4,777 R$
Head Admin
1,777 R$
Admin
597 R$
Moderator
327 R$
VIP
97 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hell yeea! · other448,513 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

545554.514 August 2026 — 54 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0255+1
14 Aug 2026, 13:0154first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.