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[BACK!] RNG SHOWDOWN

[BACK!] RNG SHOWDOWN

A Roblox experience owned by Sunbean Studios.

SimulatorENRNGBattle RoyaleCombat

[BACK!] RNG SHOWDOWN is a simulator experience created on 2025-07-28. It has accumulated 2,026,845 lifetime visits and 3,809 favorites. Currently, 3 players are active. The experience holds a 69% like percentage. The game features random power mechanics upon respawn.

Description (written by the developer; not a statement by this register)

Welcome to RNG SHOWDOWN, an exhilarating and unpredictable battleground where every player is granted a unique random power each time they respawn. Whether you receive a power that is incredibly rare and mythical or something hilariously useless, each round promises a unique challenge and excitement. Step into the chaos as you battle other players, utilizing the luck-driven abilities that you are granted. Collect and discover a diverse array of abilities, upgrade your chances for better powers, and strive to dominate the leaderboards. Every game session in RNG SHOWDOWN is different, challenging your luck and combat skills against others. Will you draw the all-powerful skill of a deity, or face the amusing embarrassment of an ineffective ability? There's only one way to find out—dive into the ultimate test of luck and power in RNG SHOWDOWN!

Last updated by the developer 7 May 2026, 11:08 UTC.

3
playing (measured 10 Aug 2026, 18:33 UTC)
2,026,845
lifetime visits
69%
liked (4,248 👍 / 1,889 👎)
3,809
favourites (1.9 per 1k visits)
28 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boosted Luck
199 R$
VIP
129 R$
Quicker Quests
99 R$
Faster Roll Speed
79 R$
Instant Spin
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played RNG Showdown! · welcome593,638 · 50.8% win
10 Kills83,121 · 3.8% win
10 Kill Streak · progression28,721 · 1.3% win
100 Kills · progression14,827 · 0.00% win
250 Kills · progression5,293 · 0.00% win
500 Kills · progression2,175 · 0.00% win
100 Kill Streak · progression1,275 · 0.00% win
1000 Kills · progression870 · 0.00% win
250 Kill Streak · progression234 · 0.00% win
2500 Kills · other224 · 0.00% win
5000 Kills · progression50 · 0.00% win
1000 Kill Streak · progression42 · 0.00% win
10000 Kills · progression9 · 0.00% win
Salvation · other0 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:2269no change
14 Aug 2026, 09:2169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.