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[PSYCHO TEDDY]🎲 EMOTE RNG

[PSYCHO TEDDY]🎲 EMOTE RNG

A Roblox experience owned by Emote Clan.

SimulatorENemote collectionRNG mechanicsmutation upgrades

[PSYCHO TEDDY]🎲 EMOTE RNG is a simulator experience created on 2025-08-01. It currently has 743 players and 24,536,838 lifetime visits. The game holds 37,047 favorites and an 88% like percentage.

Description (written by the developer; not a statement by this register)

🍀 Roll from hundreds of unique dance animations and compete to earn the rarest ones 💰 use your cash to upgrade your skills to score even rarer emotes 🕺 unlock unique mutations with awesome special effects use codes: UPDATE29, EXPEDITIONS, and AAPART2 NEW UPDATE! [UPDATE 34] - +6 new emotes including She Bugging, Psycho Teddy, Gotta Get back, and more!) - +4 new mutations! - +New weather events and weather mutations! - new QOL features, bug fixes, and much more! this game was meant to be a joke

Last updated by the developer 24 Aug 2026, 05:38 UTC.

364
playing (measured 25 Aug 2026, 03:50 UTC)
24,902,787
lifetime visits
88%
liked (25,246 👍 / 3,392 👎)
37,685
favourites (1.5 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3052,7031,50436410 August 202625 August 2026
81 measurements spanning 15 days, net -371. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 81
Measured (UTC)PlayersChange
25 Aug 2026, 03:50364-19
25 Aug 2026, 02:50383+12
25 Aug 2026, 01:50371-16
25 Aug 2026, 00:50387+3
24 Aug 2026, 23:50384-3
24 Aug 2026, 22:50387no change
24 Aug 2026, 21:50387+3
24 Aug 2026, 20:50384+16
24 Aug 2026, 19:50368-62
24 Aug 2026, 18:50430-2
24 Aug 2026, 17:50432+7
24 Aug 2026, 16:50425+10
24 Aug 2026, 15:50415+12
24 Aug 2026, 14:50403-1
24 Aug 2026, 13:50404+8
24 Aug 2026, 12:50396-7
24 Aug 2026, 11:50403+4
24 Aug 2026, 10:50399+29
24 Aug 2026, 09:50370+20
24 Aug 2026, 08:50350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Exotic Hunter
250 R$
Multi Roll
250 R$
2x Cash
200 R$
Secret Hunter
200 R$
2x Expedition Luck
199 R$
Lucky
150 R$
+1 Emote Wheel Row
149 R$
2x Title Level Success Chance
149 R$
2x Locks
100 R$
Quick Roll
100 R$
2x Title Essence
99 R$
2x Title Essence
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you joined · welcome3,953,018 · 51.1% win
common emote · other3,638,149 · 43.0% win
uncommon emote · collection3,401,537 · 37.8% win
rare emote · collection2,843,273 · 27.6% win
new roller · other2,705,305 · 27.1% win
epic emote · other2,311,518 · 23.4% win
legendary emote · collection1,966,334 · 20.7% win
casual roller · other1,608,590 · 15.6% win
mythic emote · collection1,078,217 · 14.5% win
rich · other1,022,807 · 22.0% win
average roller · other750,022 · 8.2% win
fan · other477,760 · 4.4% win
secret emote · secret449,024 · 9.6% win
pro roller · other338,015 · 4.6% win
richer · other297,046 · 21.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 202625 August 2026
82 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 82
Measured (UTC)% likedChange
25 Aug 2026, 03:5088no change
25 Aug 2026, 02:5088no change
25 Aug 2026, 01:5088no change
25 Aug 2026, 00:5088no change
24 Aug 2026, 23:5088no change
24 Aug 2026, 22:5088no change
24 Aug 2026, 21:5088no change
24 Aug 2026, 20:5088no change
24 Aug 2026, 19:5088no change
24 Aug 2026, 18:5088no change
24 Aug 2026, 17:5088no change
24 Aug 2026, 16:5088no change
24 Aug 2026, 15:5088no change
24 Aug 2026, 14:5088no change
24 Aug 2026, 13:5088no change
24 Aug 2026, 12:5088no change
24 Aug 2026, 11:5088no change
24 Aug 2026, 10:5088no change
24 Aug 2026, 09:5088no change
24 Aug 2026, 08:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.