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[PSYCHO TEDDY]🎲 EMOTE RNG

[PSYCHO TEDDY]🎲 EMOTE RNG

A Roblox experience owned by Emote Clan.

SimulatorENemote collectionRNG mechanicsmutation upgrades

The Roblox experience [PSYCHO TEDDY]🎲 EMOTE RNG is a simulator game created on 2025-08-01. It has accumulated 27,263,945 lifetime visits and 41,898 favorites. Currently, 389 users are playing. The title holds an 88% like percentage. The description highlights emote rolling, skill upgrades, and mutations.

Description (written by the developer; not a statement by this register)

🍀 Roll from hundreds of unique dance animations and compete to earn the rarest ones 💰 use your cash to upgrade your skills to score even rarer emotes 🕺 unlock unique mutations with awesome special effects use codes: UPDATE29, EXPEDITIONS, and AAPART2 NEW UPDATE! [UPDATE 34] - +6 new emotes including She Bugging, Psycho Teddy, Gotta Get back, and more!) - +4 new mutations! - +New weather events and weather mutations! - new QOL features, bug fixes, and much more! this game was meant to be a joke

Last updated by the developer 25 Oct 2026, 15:49 UTC.

243
playing (measured 26 Oct 2026, 09:50 UTC)
27,300,563
lifetime visits
88%
liked (27,292 👍 / 3,736 👎)
41,898
favourites (1.5 per 1k visits)
1 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2022,9091,555.52435 October 202626 October 2026
500 measurements spanning 21 days, net -241. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 09:50243-13
26 Oct 2026, 08:50256+14
26 Oct 2026, 07:50242+7
26 Oct 2026, 06:50235+1
26 Oct 2026, 05:50234-5
26 Oct 2026, 04:50239-16
26 Oct 2026, 03:50255no change
26 Oct 2026, 02:50255-46
26 Oct 2026, 01:50301-26
26 Oct 2026, 00:50327+20
25 Oct 2026, 23:50307+2
25 Oct 2026, 22:50305-48
25 Oct 2026, 21:50353-14
25 Oct 2026, 20:50367-42
25 Oct 2026, 19:50409-19
25 Oct 2026, 18:50428-73
25 Oct 2026, 17:50501+48
25 Oct 2026, 16:50453+38
25 Oct 2026, 15:50415+19
25 Oct 2026, 14:50396first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Multi Roll
250 R$
Exotic Hunter
250 R$
Secret Hunter
200 R$
2x Cash
200 R$
2x Expedition Luck
199 R$
Lucky
150 R$
2x Title Level Success Chance
149 R$
+1 Emote Wheel Row
149 R$
Quick Roll
100 R$
2x Locks
100 R$
2x Title Essence
99 R$
2x Title Essence
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you joined · welcome4,378,320 · 37.2% win
common emote · other3,974,754 · 32.9% win
uncommon emote · collection3,691,364 · 30.9% win
rare emote · collection3,075,930 · 28.0% win
new roller · other2,929,716 · 28.6% win
epic emote · other2,521,149 · 26.0% win
legendary emote · collection2,155,548 · 24.1% win
casual roller · other1,755,305 · 21.0% win
rich · other1,234,958 · 25.6% win
mythic emote · collection1,213,623 · 17.9% win
average roller · other837,158 · 13.2% win
secret emote · secret533,864 · 10.1% win
fan · other530,845 · 9.0% win
richer · other504,189 · 22.0% win
pro roller · other372,713 · 6.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 202626 October 2026
1574 measurements spanning 74 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1574
Measured (UTC)% likedChange
26 Oct 2026, 09:5088no change
26 Oct 2026, 08:5088no change
26 Oct 2026, 07:5088no change
26 Oct 2026, 06:5088no change
26 Oct 2026, 05:5088no change
26 Oct 2026, 04:5088no change
26 Oct 2026, 03:5088no change
26 Oct 2026, 02:5088no change
26 Oct 2026, 01:5088no change
26 Oct 2026, 00:5088no change
25 Oct 2026, 23:5088no change
25 Oct 2026, 22:5088no change
25 Oct 2026, 21:5088no change
25 Oct 2026, 20:5088no change
25 Oct 2026, 19:5088no change
25 Oct 2026, 18:5088no change
25 Oct 2026, 17:5088no change
25 Oct 2026, 16:5088no change
25 Oct 2026, 15:5088no change
25 Oct 2026, 14:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.