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Merge and Steal [NEW]

Merge and Steal [NEW]

A Roblox experience owned by Play! Merge....

SimulatorENmerge mechanicsstealing PvPbrainrot meme

Merge and Steal [NEW] is a simulator experience created on July 29, 2025. The game has recorded 9,097,724 lifetime visits and 4,493 favorites. Currently, one user is playing. The title holds a 73% like percentage. Players engage in merging characters and stealing assets within the simulation environment.

Description (written by the developer; not a statement by this register)

➡️ MERGE ⬅️ 👍 Like the game! How to Play: 💀 Buy brainrots ➡️ Merge characters together to make your own brainrots 💸 Earn money 🤬 Steal brainrots 🧌 Troll other players

Last updated by the developer 3 Oct 2025, 12:00 UTC.

1
playing (measured 10 Aug 2026, 21:00 UTC)
9,097,724
lifetime visits
73%
liked (586 👍 / 212 👎)
4,561
favourites (0.5 per 1k visits)
29 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:007first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
399 R$
Invisibility Cloak
249 R$
Security Cameras
79 R$
Speed Coil
79 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0173no change
23 Aug 2026, 21:0073no change
13 Aug 2026, 20:5373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.