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IMPOSSIBLE No Jumping Obby

IMPOSSIBLE No Jumping Obby

A Roblox experience owned by No Jump Empire.

ObbyENno jumping mechanicdifficulty chartrage game

IMPOSSIBLE No Jumping Obby is an obby experience created on 2025-07-29. It records 743,834 lifetime visits and 20,822 favorites. Currently, 1 player is active. The game holds a 71% like percentage. Tags include adventure, difficulty chart, parkour, and challenging.

Description (written by the developer; not a statement by this register)

Welcome to IMPOSSIBLE NO JUMPING OBBY! This game is like any normal difficulty chart obby... except you can't jump! Only 1% of players win! Can you beat the game without rage quitting? Inspired by No Jumping Difficulty Chart Obby! CONTROLS (Computer, Console): Reset Character (R, Y) Shiftlock (Shift, LT) Tags: obby, adventure, difficulty chart, parkour, no jump, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, impossible, jump

Last updated by the developer 12 Apr 2026, 20:08 UTC.

1
playing (measured 11 Aug 2026, 00:20 UTC)
743,834
lifetime visits
71%
liked (2,267 👍 / 934 👎)
22,117
favourites (29.7 per 1k visits)
29 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
19 R$
Enable Jumping [OP]
9 R$
Fusion Coil
9 R$
Gravity Coil
5 R$
Slap Hand [OP]
3 R$
Easy Mode
2 R$
Taser
1 R$
Speed Coil
1 R$
Boombox
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome535,901 · 100.0% win
Simple! · other381,087 · 100.0% win
Easy! · other252,361 · 53.7% win
Average! · other197,390 · 34.7% win
Played With a Friend! · social146,871 · 70.2% win
Moderate! · other135,363 · 14.8% win
Hard! · progression81,243 · 3.1% win
Welcome Back! · welcome56,464 · 14.3% win
Difficult! · other54,131 · 1.8% win
Arduous! · other31,348 · 1.3% win
Absurd! · other14,554 · 1.1% win
Painful! · other4,411 · 0.80% win
Agonizing! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:0071no change
24 Aug 2026, 18:0071no change
14 Aug 2026, 17:5171first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.