Anomaly Lockdown [BACK]
A Roblox experience owned by Melder Studios.
HorrorENSCPround-based survivalvoice chat
Anomaly Lockdown [BACK] is a horror experience from 2025 with over 1.8 million lifetime visits. It records 340 playing now, a like rating of 71%, 12,194 favourites.
Description (written by the developer; not a statement by this register)
Experience the ultimate round-based survival game inspired by RBreach, Minitoon's SCP Containment Breach, SCP: Secret Laboratory and many more. Game is in a very early development stage, expect some bugs! Game utilizes full Voice Chat Support: Communicate using Proximity Chat or use found Radios to talk to your team across the map! Basic Controls: Shift to sprint E to interact with doors pick up items Q to Open inventory F3 to open votekick menu/mod call Credit to ampersad for various reinforcement wave spawn music Console playability is only available to players with a mouse and keyboard.
Last updated by the developer 18 Oct 2026, 15:47 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Oct 2026, 15:50 | 0 | -294 |
| 18 Oct 2026, 14:50 | 294 | -60 |
| 18 Oct 2026, 13:50 | 354 | +40 |
| 18 Oct 2026, 12:50 | 314 | +34 |
| 18 Oct 2026, 11:50 | 280 | +20 |
| 18 Oct 2026, 10:50 | 260 | +19 |
| 18 Oct 2026, 09:50 | 241 | -6 |
| 18 Oct 2026, 08:50 | 247 | -1 |
| 18 Oct 2026, 07:50 | 248 | -47 |
| 18 Oct 2026, 06:50 | 295 | -5 |
| 18 Oct 2026, 05:50 | 300 | +31 |
| 18 Oct 2026, 04:50 | 269 | +14 |
| 18 Oct 2026, 03:50 | 255 | +17 |
| 18 Oct 2026, 02:50 | 238 | -12 |
| 18 Oct 2026, 01:50 | 250 | -21 |
| 18 Oct 2026, 00:50 | 271 | +32 |
| 17 Oct 2026, 23:50 | 239 | +37 |
| 17 Oct 2026, 22:50 | 202 | -28 |
| 17 Oct 2026, 21:50 | 230 | -1 |
| 17 Oct 2026, 20:50 | 231 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Top revisited | Change |
|---|---|---|
| 26 Oct 2026, 14:25 | 19 | no change |
| 26 Oct 2026, 13:25 | 19 | no change |
| 26 Oct 2026, 12:25 | 19 | no change |
| 26 Oct 2026, 11:25 | 19 | no change |
| 26 Oct 2026, 10:25 | 19 | no change |
| 26 Oct 2026, 09:25 | 19 | no change |
| 26 Oct 2026, 08:25 | 19 | no change |
| 26 Oct 2026, 07:25 | 19 | no change |
| 26 Oct 2026, 06:25 | 19 | no change |
| 26 Oct 2026, 05:25 | 19 | no change |
| 26 Oct 2026, 04:25 | 19 | no change |
| 26 Oct 2026, 03:25 | 19 | no change |
| 26 Oct 2026, 02:25 | 19 | no change |
| 26 Oct 2026, 01:25 | 19 | no change |
| 26 Oct 2026, 00:25 | 19 | +1 |
| 25 Oct 2026, 23:25 | 18 | no change |
| 25 Oct 2026, 22:25 | 18 | -1 |
| 25 Oct 2026, 21:25 | 19 | no change |
| 25 Oct 2026, 20:25 | 19 | no change |
| 25 Oct 2026, 19:25 | 19 | first reading |
Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 21:06 | 70 | -1 |
| 18 Oct 2026, 15:50 | 71 | no change |
| 18 Oct 2026, 14:50 | 71 | no change |
| 18 Oct 2026, 13:50 | 71 | no change |
| 18 Oct 2026, 12:50 | 71 | no change |
| 18 Oct 2026, 11:50 | 71 | no change |
| 18 Oct 2026, 10:50 | 71 | no change |
| 18 Oct 2026, 09:50 | 71 | no change |
| 18 Oct 2026, 08:50 | 71 | no change |
| 18 Oct 2026, 07:50 | 71 | no change |
| 18 Oct 2026, 06:50 | 71 | no change |
| 18 Oct 2026, 05:50 | 71 | no change |
| 18 Oct 2026, 04:50 | 71 | no change |
| 18 Oct 2026, 03:50 | 71 | no change |
| 18 Oct 2026, 02:50 | 71 | no change |
| 18 Oct 2026, 01:50 | 71 | no change |
| 18 Oct 2026, 00:50 | 71 | no change |
| 17 Oct 2026, 23:50 | 71 | no change |
| 17 Oct 2026, 22:50 | 71 | no change |
| 17 Oct 2026, 21:50 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.