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[⚡] SCP: Facility Breach

[⚡] SCP: Facility Breach

A Roblox experience owned by TLL Studios.

HorrorENSCP FoundationRound-Based HorrorAsymmetric Multiplayer

[⚡] SCP: Facility Breach is a horror experience created on 2022-07-11. It has accumulated 6,489,576 lifetime visits and 27,320 favorites. Currently, 27 players are active. The game holds a 73% like percentage. It features round-based gameplay with multiple roles and factions within a facility setting.

Description (written by the developer; not a statement by this register)

SCP: Facility Breach is a casual round-based horror game that features many roles and factions to play as, with many possessing unique abilities! Massacre everyone as an anomalous entity, raid the facility as an invading insurgency, protect the Foundation as a Task Force soldier, lay waste to the EVERYTHING as Valravn, or simply evade and escape. It's up to you. CONTROLS Drop Item - (Keyboard: Q) (Controller: Down) Sprint - (Keyboard: Left Shift) (Controller: Left Trigger) Interact - (Keyboard: E) (Controller: X) Tags: SCP, Round-Based, Round Based, Facility, Breach, Contain, Containment Breach, SCP-049, SCP-457, SCP-106, SCP-035, SCP Site, Survive, Survival, Become an SCP, SCP Foundation, Guns, SCP Facility, SCP Laboratory, Escape, Class-D, Mobile Task Force, Chaos Insurgency, Plo, Monster, Monsters, Anomaly, Horror, Boss, Abilities

Last updated by the developer 9 Aug 2026, 14:45 UTC.

27
playing (measured 10 Aug 2026, 16:53 UTC)
6,489,576
lifetime visits
73%
liked (7,958 👍 / 2,969 👎)
27,344
favourites (4.2 per 1k visits)
11 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5331first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
599 R$
VIP
299 R$
x2 Cash
199 R$
Cat Ears Bundle
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Foundation Victory · progression191,241 · 3.6% win
Chaotic Victory · other161,310 · 1.3% win
Anomalous Victory · progression87,291 · 2.9% win
Crown of Thorns · other61,930 · 1.6% win
Alpha Tester · other61,276 · 0.00% win
Help From The Above · other35,549 · 0.70% win
Second Splinter · progression35,015 · 0.70% win
Infection · other31,525 · 5.5% win
Inner Strength · other26,033 · 0.70% win
Diehard Puppeteer · other25,174 · 0.00% win
Termination · other17,840 · 2.6% win
Last Stand · other16,099 · 0.00% win
Unkind Victory · other15,933 · 0.00% win
Pacifist · other11,852 · 0.00% win
Rapid Response · other9,643 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3173no change
23 Aug 2026, 23:3073no change
13 Aug 2026, 23:2373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.