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SCP Demonstration

SCP Demonstration

A Roblox experience owned by Evolutional Labs.

HorrorENSCP FoundationHorrorCompetitive

SCP Demonstration is a horror experience created on 2021-03-09. It has recorded 13,584,858 lifetime visits and 60,685 favorites. Currently, 202 users are playing. The game holds a 73% like percentage. Players explore an SCP facility with competitive teams to detonate a warhead. Controls include keyboard inputs for interaction, reloading, and movement.

Description (written by the developer; not a statement by this register)

📜 | Changelog: https://devforum.roblox.com/t/3171615 ❓ | Welcome to SCP Demonstration where you can explore an SCP facility filled with hostile creatures and enemies. Play as an SCP or other competitive teams to become victorious. Detonate the warhead on the facility to win the match! ⚡ | Plus users get 2 credits per minute, while regular Roblox players receive 1. Credits can be used to purchase game passes without Robux. ⌨ | Keyboard Controls ❗ Interact: E 🔄 Reload: R 🔦 Weapon Flashlight: F 🏃‍♂️ Sprint: Shift 👟Sneak: C / Walk Slowly on Mobile 🔊 | Various sounds and assets in this game are licensed under a Creative Commons Attribution-ShareAlike 3.0 International License. Creators of these assets include Northwood Studios. To view a copy of this license, visit creativecommons's website. This game is heavily based on SCP: Secret Laboratory and for those who cannot play SCP: SL.

Last updated by the developer 14 Aug 2026, 09:12 UTC.

97
playing (measured 21 Aug 2026, 23:50 UTC)
13,662,764
lifetime visits
72%
liked (15,116 👍 / 5,779 👎)
61,567
favourites (4.5 per 1k visits)
9 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97116106.510 August 2026 — 113 players21 August 2026 — 116 players21 August 2026 — 102 players21 August 2026 — 107 players21 August 2026 — 97 players10 August 202621 August 2026
5 measurements spanning 11 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–119 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5097-10
21 Aug 2026, 22:50107+5
21 Aug 2026, 21:50102-14
21 Aug 2026, 20:54116+3
10 Aug 2026, 16:47113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SCP 173
400 R$
SCP 096
400 R$
SCP 049
400 R$
SCP 106
300 R$
O5 Keycard
300 R$
SCP 939
300 R$
Specialist+
200 R$
Captain Keycard
150 R$
Scramble Goggles
150 R$
E-11 SR
125 R$
Extra Stamina
50 R$
Extra Medkit
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Deep Fried · other887,847 · 13.9% win
No Escape · other573,626 · 1.4% win
CHAAOOOOS! · other299,730 · 9.2% win
Joining the Cause · welcome252,822 · 5.7% win
Gear Up, Boys! · other209,765 · 9.2% win
Victory! · progression188,800 · 5.6% win
T-minus 90 seconds... · other147,389 · 4.9% win
For Science! · other33,896 · 5.8% win
That was... close. · other24,626 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

727372.513 August 2026 — 73 % liked21 August 2026 — 72 % liked21 August 2026 — 72 % liked21 August 2026 — 72 % liked21 August 2026 — 72 % liked23 August 2026 — 72 % liked2 September 2026 — 72 % liked13 August 20262 September 2026
7 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3472no change
23 Aug 2026, 18:3172no change
21 Aug 2026, 23:5072no change
21 Aug 2026, 22:5072no change
21 Aug 2026, 21:5072no change
21 Aug 2026, 20:5472-1
13 Aug 2026, 18:3073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.