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Sticks Incremental🌲

Sticks Incremental🌲

A Roblox experience owned by Core Loop.

SimulatorENincrementalidleupgrade

Sticks Incremental🌲 is a simulator experience created on 2025-08-03. The game has accumulated 3,074,953 lifetime visits and 11,002 favorites. Currently, three users are playing. The title holds a 93% like percentage. It is categorized within the simulator genre.

Description (written by the developer; not a statement by this register)

🍃 How to Play Sticks Incremental 🍃 🌲 Collect sticks to buy powerful upgrades. ✨ Discover rare sticks to boost your strength even more. 📈 Progress through unique stages to unlock special upgrades. 🏆 Automate your land and rise to become the #1 stick collector! 👍 Drop a like and favourite the game to support future updates. 🔔 Join our community server for update logs, sneak peeks, and leaks! Inspired by: Circle Incremental, Upgrade Trees, Corn Incremental

Last updated by the developer 31 Jul 2026, 19:59 UTC.

3
playing (measured 10 Aug 2026, 15:18 UTC)
3,074,953
lifetime visits
93%
liked (10,702 👍 / 864 👎)
11,001
favourites (3.6 per 1k visits)
3 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1810first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Hunter
979 R$
Leaf Hunter
799 R$
Stick King
499 R$
2x Luck
199 R$
2x Spawn Speed
199 R$
2x Max Capacity
119 R$
2x Sticks
99 R$
1.5x Pickup Radius
79 R$
1.5x Walkspeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,144,281 · 100.0% win
Rebirthed! · progression694,008 · 78.7% win
Shadow Stick! · other668,519 · 77.9% win
1M Sticks! · collection412,276 · 65.9% win
Evolve! · progression335,996 · 42.6% win
1T Sticks · collection181,636 · 26.5% win
1Qa Sticks · collection126,954 · 11.2% win
Max Evolve! · progression117,530 · 11.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3893no change
14 Aug 2026, 05:3793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.