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KPop Demon Hunter Thieves 🎤

KPop Demon Hunter Thieves 🎤

A Roblox experience owned by AE Studios..

TycoonENK-popDemon HunterTycoon

KPop Demon Hunter Thieves 🎤 is a tycoon experience created on 2025-08-06. It has recorded 18,678,799 lifetime visits and 1,917,806 favorites. Currently, 28 users are playing. The game holds an 85% like percentage. The description indicates it is a fan-made title involving cash generation and rebirth mechanics.

Description (written by the developer; not a statement by this register)

Welcome to KPop Demon Hunter Thieves! Purchase Kpops and generate cash, or steal Demon Hunters from other players and grow even quicker! When you grow big enough, rebirth to expand your base and unlock new items. Like the game and join the group for +10% more cash! Premium players get +15% extra cash! Get +5% cash for each friend you invite! **This is a fan made game

Last updated by the developer 26 Oct 2025, 21:38 UTC.

28
playing (measured 10 Aug 2026, 15:08 UTC)
18,678,799
lifetime visits
85%
liked (3,012 👍 / 515 👎)
1,921,794
favourites (102.9 per 1k visits)
6 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0823first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
999 R$
Flying Carpet
499 R$
2x Money
299 R$
Giant Slap Hand
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,231,508 · 100.0% win
First KPop Steal · other4,459,895 · 54.4% win
First Rebirth · progression178,090 · 4.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1785no change
23 Aug 2026, 17:0085no change
13 Aug 2026, 16:5385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.