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Take a KPop Demon Hunters 🎤

Take a KPop Demon Hunters 🎤

A Roblox experience owned by lol games...

TycoonENK-popDemon HuntersIdle/Clicker

Take a KPop Demon Hunters 🎤 is a tycoon experience created on 2025-08-27. The game has recorded 11,369,239 lifetime visits and 1,168,142 favorites. Currently, 21 users are playing. The title holds a 90% like percentage. It is categorized as a fan-made game within the tycoon genre.

Description (written by the developer; not a statement by this register)

Welcome to Take a KPop Demon Hunters! Buy KPop Demon Hunters to generate money, or steal them from other players to grow even faster! Rebirth when you’re strong enough to boost your progress, expand your base, and unlock new slaps & gear to troll others! 👍 Like the game and join the group for FREE cash! 👥 Get +5% bonus cash for every friend you invite! **This is a fan made game

Last updated by the developer 10 Nov 2025, 18:32 UTC.

21
playing (measured 10 Aug 2026, 13:52 UTC)
11,369,239
lifetime visits
90%
liked (5,248 👍 / 597 👎)
1,181,373
favourites (103.9 per 1k visits)
27 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5231first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome6,127,948 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:4790no change
12 Oct 2026, 19:3790no change
2 Oct 2026, 19:3590no change
22 Sept 2026, 19:3390no change
12 Sept 2026, 19:3390no change
2 Sept 2026, 19:3290no change
23 Aug 2026, 19:3190no change
13 Aug 2026, 19:3090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.