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⚔️MEGA Sword Evolution⚔️

⚔️MEGA Sword Evolution⚔️

A Roblox experience owned by SuperPuppy Studio.

SimulatorENSwordPet CollectionSimulator

⚔️MEGA Sword Evolution⚔️ is a simulator experience created on 2025-08-07. It has recorded 4,506,576 lifetime visits and 15,074 favorites. Currently, five users are playing. The experience holds a 96% like percentage. Tags include fighting, pets, and rebirth mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Sword Evolution! How To Play: ⚔️ Fight to Level up! 🧬 Level up to unlock new Sword Evolutions! 🏆 Collect Pets and Relics! 😎 Premium Benefits: +10% Damage 🤝 Friend Boost : +10% Xp per Friend 📅 New update often, thank you for playing! New Code: FreeGem Welcome 500Likes 1000Likes New Codes at 5000 likes! Tags: Simulator, Blade, Sword, Rng, Fighting, Auras, Power, Monsters, Friends, Fun, Dungeon, Collect, Pet, Rebirth, Energy, Clicker, Adventure Consider giving us a Thumbs up & Favorite! 👍

Last updated by the developer 6 Aug 2026, 05:01 UTC.

5
playing (measured 10 Aug 2026, 15:51 UTC)
4,506,576
lifetime visits
96%
liked (18,979 👍 / 697 👎)
15,607
favourites (3.5 per 1k visits)
7 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
+4 Pet Slots
499 R$
Double Exp
295 R$
Double Gold
239 R$
Auto Hatch
199 R$
Pet Backpack Expansion
199 R$
Relic Backpack Expansion
199 R$
LUCK+3
199 R$
Relic Slot +3
149 R$
+2 Pet Slots
149 R$
Triple Hatch
105 R$
LUCK+2
99 R$
LUCK+1
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome1,725,814 · 100.0% win
World1 Finished · progression839,784 · 50.0% win
World2 Finished · progression487,707 · 25.0% win
World3 Finished · progression286,587 · 12.0% win
World4 Finished · progression119,404 · 1.0% win
World5 Finished · progression57,845 · 0.00% win
World6 Finished · progression26,930 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:3596no change
13 Oct 2026, 02:3496no change
3 Oct 2026, 02:3396no change
23 Sept 2026, 02:3296no change
13 Sept 2026, 02:3196no change
3 Sept 2026, 02:3096no change
24 Aug 2026, 02:2396no change
14 Aug 2026, 02:2396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.