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Liminal Dreamland [Snackrooms]

Liminal Dreamland [Snackrooms]

A Roblox experience owned by Liminal Dreamland.

HorrorENBackroomsHorrorExploration

Description (written by the developer; not a statement by this register)

No-clipping out of reality in the wrong areas, may lead one into the Backrooms. This liminal hellscape only rewards those who dare reach its depths. ⚠️ WARNING This game contains: flashing lights, loud noises. 🏚️ 60+ Levels/Sublevels to explore. 👁️ Find Entities, some tamable. 💡 Lost? Check out our Fandom Wiki. Join the group for daily rewards. https://www.roblox.com/communities/888889594 Inspired By: Backrooms wikis, K. Pixels, Broogli. Tags: Dreamcore, Weirdcore, Dark Fantasy, Liminal, Liminality, Survival, Horror, Exploration, Taming, Poolrooms.

Last updated by the developer 10 Aug 2026, 12:38 UTC.

10
playing (measured 11 Aug 2026, 09:31 UTC)
468,199
lifetime visits
77%
liked (1,049 👍 / 305 👎)
8,602
favourites (18.4 per 1k visits)
17 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:312first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Pet Storage
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Liminal Dreamland! · welcome236,392 · 100.0% win
Level 0: Threshold · progression89,919 · 88.2% win
Level 1: Habitable Zone · progression52,400 · 37.5% win
Level 2: Pipe Dreams · progression20,449 · 8.5% win
Manila Room · other19,837 · 4.8% win
Level 3: Electrical Station · progression12,706 · 6.0% win
Red Rooms · other11,718 · 0.00% win
Level 4: Abandoned Office · progression7,195 · 3.6% win
Level 1.2: Concrete Garden · progression6,516 · 3.6% win
Level 0.1: The Complex · welcome5,847 · 44.7% win
Level 931: Grassrooms · progression5,047 · 2.4% win
Level 0.7: Claustrophobia · progression4,881 · 2.4% win
Level 11: The City That Never Sleeps · progression4,318 · 6.0% win
Level 5: Terror Hotel · progression4,045 · 2.4% win
Level 6.1: Snackrooms · progression3,885 · 4.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.514 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked24 September 2026 — 77 % liked4 October 2026 — 77 % liked14 October 2026 — 78 % liked24 October 2026 — 77 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:2377-1
14 Oct 2026, 01:2378+1
4 Oct 2026, 01:2177no change
24 Sept 2026, 01:1977no change
13 Sept 2026, 23:4977no change
3 Sept 2026, 23:3777no change
24 Aug 2026, 21:5177no change
14 Aug 2026, 21:4977first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.