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APEX: Backrooms Extraction

APEX: Backrooms Extraction

A Roblox experience owned by Dread Forge.

HorrorENBackroomsHorrorExtraction

APEX: Backrooms Extraction is a horror experience created on 2026-06-15. It currently has 269 players online. The game has accumulated 1,010,295 lifetime visits. It holds 13,700 favorites. The like percentage is 85.

Description (written by the developer; not a statement by this register)

You are a new hire for A.P.E.X. (Anomaly Processing and Extraction). Every shift, you enter levels of the Backrooms with one job: find survivors, screen them, and bring them back. But only the ones still human. Scan their faces and photograph them for hidden anomalies. Escort the clean ones to safety. Deal with the infected. ⚠️ Contains horror elements such as disturbing visuals, tension, and loud sounds. 🎧 Headphones & max graphics recommended for full immersion. Tags: Backrooms, Liminal, APEX, Horror, Anomaly

Last updated by the developer 10 Aug 2026, 18:41 UTC.

73
playing (measured 21 Aug 2026, 21:50 UTC)
1,187,528
lifetime visits
85%
liked (1,375 👍 / 251 👎)
13,700
favourites (11.5 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7325516410 August 2026 — 246 players21 August 2026 — 255 players21 August 2026 — 73 players10 August 202621 August 2026
3 measurements spanning 11 days, net -173. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–282 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5073-182
21 Aug 2026, 20:54255+9
10 Aug 2026, 14:05246first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
199 R$
Big Lobby
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Recruit · welcome620,269
Cleared for Duty · progression367,023
Level ! · progression154,844
Level 4 · progression142,362
Level 37 · progression141,451
Level 0 · progression139,527
Level 5 · progression54,866

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked14 August 202621 August 2026
3 measurements spanning 7 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485no change
14 Aug 2026, 17:2285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.