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APEX: Backrooms Extraction

APEX: Backrooms Extraction

A Roblox experience owned by Dread Forge.

HorrorENBackroomsHorrorExtraction

Created in 2026, APEX: Backrooms Extraction is a horror experience on Roblox with over 1.1 million lifetime visits. It records 73 playing now, a like rating of 85%, 19,837 favourites.

Description (written by the developer; not a statement by this register)

You are a new hire for A.P.E.X. (Anomaly Processing and Extraction). Every shift, you enter levels of the Backrooms with one job: find survivors, screen them, and bring them back. But only the ones still human. Scan their faces and photograph them for hidden anomalies. Escort the clean ones to safety. Deal with the infected. ⚠️ Contains horror elements such as disturbing visuals, tension, and loud sounds. 🎧 Headphones & max graphics recommended for full immersion. Tags: Backrooms, Liminal, APEX, Horror, Anomaly

Last updated by the developer 10 Aug 2026, 18:41 UTC.

73
playing (measured 21 Aug 2026, 21:50 UTC)
1,187,528
lifetime visits
85%
liked (1,937 👍 / 347 👎)
20,805
favourites (17.5 per 1k visits)
15 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7325516410 August 2026 — 246 players21 August 2026 — 255 players21 August 2026 — 73 players10 August 202621 August 2026
3 measurements spanning 11 days, net -173. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–282 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5073-182
21 Aug 2026, 20:54255+9
10 Aug 2026, 14:05246first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
199 R$
Big Lobby
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Recruit · welcome1,503,341 · 100.0% win
Cleared for Duty · progression832,328 · 100.0% win
Level ! · progression328,233 · 47.0% win
Level 4 · progression281,827 · 30.6% win
Level 37 · progression281,657 · 40.9% win
Level 0 · progression276,245 · 40.2% win
Level 5 · progression198,214 · 44.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
10 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:3385no change
13 Oct 2026, 17:3285no change
3 Oct 2026, 17:3185+1
23 Sept 2026, 17:3084no change
13 Sept 2026, 17:2384no change
3 Sept 2026, 17:2384no change
24 Aug 2026, 17:2284-1
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485no change
14 Aug 2026, 17:2285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.