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Survive and Thrive

Survive and Thrive

A Roblox experience owned by Survive and Thrive.

SurvivalENsurvivalcraftingbase-building

Survive and Thrive is a survival experience created on 2025-08-18. It has accumulated 833,639 lifetime visits and 19,567 favorites. The game holds a 72% like percentage. Currently, zero users are playing. The experience is categorized under the survival genre.

Description (written by the developer; not a statement by this register)

🌴 Can you survive in the wilderness? 🌲 Gather resources to stay alive. 🔨 Craft tools and weapons to defend yourself. 🏗️ Construct shelters, villages, and fortresses to push back the wild. Explore mysterious lands, uncover secrets hidden deep within the islands, form tribes with friends or compete for survival. The world is harsh, the nights are long, and nature won’t forgive mistakes… All items in your inventory Save 💾 Builds only Save in VIP servers! 💾 GAME CURRENTLY IN ALPHA

Last updated by the developer 24 Jun 2026, 03:46 UTC.

0
playing (measured 11 Aug 2026, 04:49 UTC)
833,639
lifetime visits
72%
liked (594 👍 / 230 👎)
19,563
favourites (23.5 per 1k visits)
18 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Boats
199 R$
x1.5 XP Gain
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Survive & Thrive · welcome586,662 · 100.0% win
First Building · progression157,342 · 75.0% win
Completed Tutorial · welcome70,850 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7214 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0472no change
14 Aug 2026, 17:0272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.