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[UPD🌊] 99 Nights in the Ocean 🔱

[UPD🌊] 99 Nights in the Ocean 🔱

A Roblox experience owned by TRIPLE R. Games.

HorrorENhorrorsurvivalocean

[UPD🌊] 99 Nights in the Ocean 🔱 is a horror experience created on 2025-08-25. The game records 3,773,977 lifetime visits and 10,836 favorites. Currently, zero users are playing. The title holds a 73% like percentage. The description notes major updates, including a leveling system for air bubbles, and identifies the project as being in heavy beta.

Description (written by the developer; not a statement by this register)

🤿 Join the Group and Like👍for better equipment! 🤿 🔦The monster doesn't like light... 👂Night 1 the monster is introduced! Every night after listen closely.... 🔨MAJOR UPDATES FIXES: ADDED LEVELING SYSTEM TO AIR BUBBLE ⚠️[REPORT BUGS ON GROUP WALL] 🫧 Keep your Air Bubble at full! 🫧 👀 Something's flying above you.... ⚠️Game is currently in heavy Beta, bugs may occur thanks for understanding! 🔱 Inspired By 99 Nights In the forest

Last updated by the developer 9 Aug 2026, 02:57 UTC.

0
playing (measured 10 Aug 2026, 17:53 UTC)
3,773,977
lifetime visits
73%
liked (3,159 👍 / 1,161 👎)
10,879
favourites (2.9 per 1k visits)
25 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Get More Air!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive 10 Days · progression26,303 · 0.00% win
Survive 20 days · progression9,385 · 0.00% win
Survive 30 days · progression3,826 · 0.00% win
Survive 40 days · progression2,107 · 0.00% win
Survive 50 days · progression1,391 · 0.00% win
Survive 60 days · progression986 · 0.00% win
You met the owner! · social785 · 0.00% win
Survive 70 days · progression755 · 0.00% win
Survive 80 days · progression602 · 0.00% win
Survive 90 days · progression513 · 0.00% win
Survive 100 days · progression242 · 0.00% win
Survive 250 days · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:5173no change
14 Aug 2026, 03:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.