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[🍕] RETRIBUTION

[🍕] RETRIBUTION

A Roblox experience owned by <<SIRIUS>>.

Tower defenseENtower defensecampaigndivine judgement

[🍕] RETRIBUTION is a tower-defense experience created on 2025-08-27. It has recorded 1,182,480 lifetime visits and 9,608 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description identifies it as an experimental, campaign-based tower defense game featuring divine judgement themes and party systems.

Description (written by the developer; not a statement by this register)

Face The Divine RETRIBUTION: an experimental, campaign-based tower defense game. Join forces with other commanders or work solo to fend off hordes of ungodly enemies, command vast armies, and uncover a story of divine judgement. Most recent changes: - TONS of bug fixes to towers and the wave structure system! - QoL changes to the party system! - Added a sign with pre-written messages for extra communication! - Multiple new settings such as performance stats, auto skip, and around 4 performance/visual settings! - Match restarting! 👍 Thank you for 5k likes! 🍕 Enjoy the Pizza Party Event! Join the group for 100 extra starting cash! 💸 Inspired by "Tower Galactica" by Eraptyy, "Combat Initiation" by Windforce Interactive, "Deltarune" by Toby Fox, "Ultrakill" by Arsi Patala, and "Terraria" by Re-Logic.

Last updated by the developer 27 Jul 2026, 21:46 UTC.

0
playing (measured 10 Aug 2026, 19:02 UTC)
1,182,480
lifetime visits
93%
liked (6,764 👍 / 532 👎)
9,618
favourites (8.1 per 1k visits)
27 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:028first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
439 R$
Not Enough Vanity
329 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Stranger · other56,525 · 2.1% win
Bring Your Own Bandits · other49,499 · 8.4% win
Pizza Party! · other42,533 · 35.6% win
A Horse with No Name · other26,326 · 4.2% win
For Whom The Bell Tolls · other16,852 · 2.1% win
Paint It, Black · other7,424 · 0.00% win
Lilywhite Lilith · other7,424 · 0.00% win
THE FINAL MASQUERADE · other3,190 · 0.00% win
MARIE DOUCEUR, MARIE COLÈRE · other0 · 0.00% win
Winning the Soul · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:2093no change
24 Aug 2026, 14:1693no change
14 Aug 2026, 14:0893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.