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[🦠 Bug Fixes] MultiVerse Tower Defense

[🦠 Bug Fixes] MultiVerse Tower Defense

A Roblox experience owned by Toxic Devs Team.

Tower defenseENtower defensemultiverse themeunit evolution

[🦠 Bug Fixes] MultiVerse Tower Defense is a tower-defense experience created on 2026-02-02. It has accumulated 2,620,076 lifetime visits and 3,914 favorites. The game holds a 77% like percentage. Currently, three users are playing. The description highlights summoning units, evolving them, and exploring multiple dimensions.

Description (written by the developer; not a statement by this register)

🌌 The Multiverse begins… 🌌 🌠 Welcome to Multiverse Tower Defense! 🌠 👍 LIKE the game for FREE rewards & exclusive codes! 👍 ⚔️ Summon powerful units from different universes and defend reality! ⚔️ 🌍 Play with friends and explore multiple dimensions in exciting game modes! 🌍 🔥 Fight enemies from alternate timelines and powerful worlds! 🔥 ✨ Level up your units, Etherealize them, and Evolve them to unlock their true power! ✨ 🚀 Your multiverse adventure starts now… 🚀 Dev : Savege TAGS: multiverse, tower defense, anime, td, strategy, roblox td, units, evolve, upgrades, infinite mode, story mode, co-op, friends, grind, farming, bosses, waves, defense, adventure, simulator, update

Last updated by the developer 22 Jun 2026, 14:34 UTC.

3
playing (measured 10 Aug 2026, 16:19 UTC)
2,620,076
lifetime visits
77%
liked (2,541 👍 / 780 👎)
3,906
favourites (1.5 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:193first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
799 R$
5x Speed
599 R$
Shiny Hunter
599 R$
2x Luck
399 R$
2x Drops
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome174,784 · 35.7% win
Beat Korblox Island · progression7,843 · 0.00% win
Beat Classic on impossible difficulty · progression4,892 · 0.00% win
Beat Korblox Mountains · progression4,585 · 0.00% win
Nuked Teapot · other2,091 · 1.7% win
Minish · other2,085 · 0.00% win
Gojo · other2,018 · 3.4% win
Beat Scary on impossible difficulty · progression1,535 · 0.00% win
Beat Battles on impossible difficulty · progression727 · 0.00% win
Beat Korblox Last Battle · progression372 · 0.00% win
Beat beeswarm on impossible difficulty · progression210 · 0.00% win
Beat KORBLOX EVENT on impossible difficulty · progression95 · 0.00% win
The Code Devil · other41 · 0.00% win
ERROR NULL 0101011001001001100101 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0477no change
14 Aug 2026, 07:0477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.