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Invade Brainrot CASTLE🏰

Invade Brainrot CASTLE🏰

A Roblox experience owned by Last Line Of Defense.

TycoonENtycoonidlememe

Invade Brainrot CASTLE🏰 is a tycoon experience created on 2025-09-05. The game has accumulated 729,277 lifetime visits and 58,900 favorites. It maintains a 97% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Invade Brainrot CASTLE!🏰 Build your ultimate Brainrot Fortress and defend your empire of chaos! 🏰⚔️ 🥚 Hatch — Open eggs to discover Brainrots, from Common to Mythical! 💪 Upgrade — Power up your Brainrots to multiply your earnings! 💸 Earn — Defeat enemies and watch your cash skyrocket! ⚡ Unlock — Find rare Brainrots of all shapes and sizes! 💡REMEMBER, EGGS HATCH & MONEY STACKS WHILE YOU SLEEP! 💤

Last updated by the developer 3 Feb 2026, 19:34 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
729,277
lifetime visits
97%
liked (4,889 👍 / 131 👎)
59,043
favourites (81.0 per 1k visits)
5 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:0697no change
24 Aug 2026, 18:0697no change
14 Aug 2026, 18:0397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.