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My Brainrot WAR! ⚔️

My Brainrot WAR! ⚔️

A Roblox experience owned by yes waterlon.

Tower defenseENtower defenseegg hatchingmeme culture

My Brainrot WAR! ⚔️ is a tower-defense experience created on 2025-10-29. The game has recorded 2,174,765 lifetime visits and currently has 4 players online. It holds 3,400 favorites and maintains a 97% like percentage. The description outlines gameplay involving egg hatching, castle defense, and wave survival across desktop, console, and mobile platforms.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to My Brainrot WAR! [How To Play] 🥚 Buy + Hatch Eggs to get STRONG Brainrots! 🏰 Place Brainrots to defend your Castle! ⚡ Fight Waves to get RICH! 💰 Use Cash to buy better Eggs + Upgrades! 🏆 Upgrade your Brainrots and survive longer waves! 💻🎮📱 Supports Desktop, Console & Mobile 👍 Like the game & join the group for updates!

Last updated by the developer 27 Jul 2026, 12:50 UTC.

4
playing (measured 10 Aug 2026, 15:38 UTC)
2,174,765
lifetime visits
97%
liked (5,452 👍 / 177 👎)
3,536
favourites (1.6 per 1k visits)
29 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
3x Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other938,593 · 80.5% win
L · other937,505 · 77.9% win
T · other936,472 · 77.9% win
T · other935,564 · 77.9% win
A · other934,647 · 77.9% win
B · other933,760 · 77.9% win
Finished Tutorial! 📃 · welcome811,377 · 69.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 11:4797no change
3 Oct 2026, 11:4697no change
23 Sept 2026, 11:3997no change
13 Sept 2026, 11:3897no change
3 Sept 2026, 11:3697no change
24 Aug 2026, 08:4897no change
14 Aug 2026, 08:4797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.