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My Brainrot WAR! ⚔️

My Brainrot WAR! ⚔️

A Roblox experience owned by yes waterlon.

Tower defenseENtower defenseegg hatchingmeme culture

My Brainrot WAR! ⚔️ is a tower-defense experience created on 2025-10-29. The game has recorded 2,174,765 lifetime visits and currently has 4 players online. It holds 3,400 favorites and maintains a 97% like percentage. The description outlines gameplay involving egg hatching, castle defense, and wave survival across desktop, console, and mobile platforms.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to My Brainrot WAR! [How To Play] 🥚 Buy + Hatch Eggs to get STRONG Brainrots! 🏰 Place Brainrots to defend your Castle! ⚡ Fight Waves to get RICH! 💰 Use Cash to buy better Eggs + Upgrades! 🏆 Upgrade your Brainrots and survive longer waves! 💻🎮📱 Supports Desktop, Console & Mobile 👍 Like the game & join the group for updates!

Last updated by the developer 27 Jul 2026, 12:50 UTC.

4
playing (measured 10 Aug 2026, 15:38 UTC)
2,174,765
lifetime visits
97%
liked (5,441 👍 / 171 👎)
3,412
favourites (1.6 per 1k visits)
29 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
3x Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other911,176 · 100.0% win
L · other910,090 · 100.0% win
T · other909,056 · 100.0% win
T · other908,147 · 100.0% win
A · other907,226 · 100.0% win
B · other906,344 · 100.0% win
Finished Tutorial! 📃 · welcome786,272 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:4897no change
14 Aug 2026, 08:4797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.