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Ape Tag

Ape Tag

A Roblox experience owned by Tag Studio॰.

ObbyENtagparkourcosmetics

Ape Tag is an obby experience created on 2025-09-06. It has accumulated 5,134,602 lifetime visits and 247,414 favorites. Currently, 57 users are playing. The game holds a 70% like percentage. Players engage in movement-based gameplay involving escaping or chasing mechanics within the defined genre.

Description (written by the developer; not a statement by this register)

Run, climb, jump, and escape in the fast-paced world of Ape Tag. Outsmart Lava Monkeys, find hidden routes, and master movement to become the fastest ape alive. Can you survive… or will you get tagged? 🐒 Escape as a Monkey 🔥 Chase as a Lava Monkey 💰 Earn Crystals & Shards by playing and surviving 🕶️ Unlock Cosmetics, Skins, Emotes & Effects 🏆 Survive until time runs out to win 💎 Collect FREE Crystals every Saturday! 👍 Like & Favorite for more updates 🎁 Join the Group for bonuses 🔔 Join our server for codes & rewards Ape Tag is just getting started.

Last updated by the developer 20 Jun 2026, 17:16 UTC.

57
playing (measured 10 Aug 2026, 14:21 UTC)
5,134,602
lifetime visits
70%
liked (2,716 👍 / 1,184 👎)
250,558
favourites (48.8 per 1k visits)
6 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2X Votes
199 R$
More Cosmetics
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,048,774 · 100.0% win
Level 10 · progression990 · 0.20% win
Level 20 · progression112 · 0.00% win
Level 30 · progression34 · 0.00% win
Level 40 · progression17 · 0.00% win
Level 50 · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:2370no change
14 Aug 2026, 01:2370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.