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Play My Song 💿

Play My Song 💿

A Roblox experience owned by Play My Song.

Music & rhythmENmusicdjplaylists

Play My Song 💿 is a music-rhythm Roblox experience created on 2025-09-09. It currently has 235 players. The game has accumulated 11,304,913 lifetime visits, 16,315 favorites, and a 79% like percentage.

Description (written by the developer; not a statement by this register)

🎶 Play My Song is a game where you can upload, search, and play any song, save your favorites, and create or discover playlists that match your style. Be a DJ and claim a music booth today to play epic music and earn some Robux!

Last updated by the developer 18 Aug 2026, 23:25 UTC.

95
playing (measured 22 Aug 2026, 03:50 UTC)
11,467,555
lifetime visits
79%
liked (5,242 👍 / 1,424 👎)
17,639
favourites (1.5 per 1k visits)
9 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9517313410 August 2026 — 173 players21 August 2026 — 164 players21 August 2026 — 155 players21 August 2026 — 173 players21 August 2026 — 145 players22 August 2026 — 149 players22 August 2026 — 121 players22 August 2026 — 120 players22 August 2026 — 95 players10 August 202622 August 2026
9 measurements spanning 11 days, net -78. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–185 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5095-25
22 Aug 2026, 02:50120-1
22 Aug 2026, 01:50121-28
22 Aug 2026, 00:50149+4
21 Aug 2026, 23:50145-28
21 Aug 2026, 22:50173+18
21 Aug 2026, 21:50155-9
21 Aug 2026, 20:54164-9
10 Aug 2026, 17:53173first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Play My Song 💿 · other5,492,344 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked21 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked22 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked13 August 20262 September 2026
11 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3579no change
23 Aug 2026, 19:3579no change
22 Aug 2026, 03:5079no change
22 Aug 2026, 02:5079no change
22 Aug 2026, 01:5079no change
22 Aug 2026, 00:5079no change
21 Aug 2026, 23:5079no change
21 Aug 2026, 22:5079no change
21 Aug 2026, 21:5079no change
21 Aug 2026, 20:5479no change
13 Aug 2026, 19:3479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.