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21 Days Chained Together

21 Days Chained Together

A Roblox experience owned by Qualion.

Social & hangoutENsocial simulationco-op challengesurvival

21 Days Chained Together is a social-hangout experience created on 2025-09-14. It has accumulated 72,763,574 lifetime visits and 163,832 favorites. Currently, 301 users are playing. The experience holds a 50% like percentage.

Description (written by the developer; not a statement by this register)

⛓️21 Days Chained together Challenge ⛓️ You’re chained to your partner for 21 days! 💥 Survive, work together, and don’t lose your mind 😱 Only the strongest will make it to freedom 🔥 Can you last till the end? 🕒 💬 Report bugs in our server! ⭐ Like & favorite if you enjoyed the challenge!

Last updated by the developer 8 Aug 2026, 01:35 UTC.

99
playing (measured 28 Aug 2026, 08:50 UTC)
73,164,133
lifetime visits
50%
liked (20,377 👍 / 20,539 👎)
165,692
favourites (2.3 per 1k visits)
14 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99524311.510 August 202628 August 2026
158 measurements spanning 18 days, net -219. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–588 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 158
Measured (UTC)PlayersChange
28 Aug 2026, 08:5099-33
28 Aug 2026, 07:50132+15
28 Aug 2026, 06:50117-45
28 Aug 2026, 05:50162-11
28 Aug 2026, 04:50173+29
28 Aug 2026, 03:50144-12
28 Aug 2026, 02:50156-11
28 Aug 2026, 01:50167+3
28 Aug 2026, 00:50164-80
27 Aug 2026, 23:50244+5
27 Aug 2026, 22:50239-2
27 Aug 2026, 21:50241+26
27 Aug 2026, 20:50215no change
27 Aug 2026, 19:50215+28
27 Aug 2026, 18:50187-13
27 Aug 2026, 17:50200+6
27 Aug 2026, 16:50194-3
27 Aug 2026, 15:50197+3
27 Aug 2026, 14:50194+2
27 Aug 2026, 13:50192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin!
499 R$
Strongman Class
199 R$
Become Mr East (class)
49 R$
Jokester Class!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5021 August 20262 September 2026
159 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 159
Measured (UTC)% likedChange
2 Sept 2026, 13:4550no change
28 Aug 2026, 08:5050no change
28 Aug 2026, 07:5050no change
28 Aug 2026, 06:5050no change
28 Aug 2026, 05:5050no change
28 Aug 2026, 04:5050no change
28 Aug 2026, 03:5050no change
28 Aug 2026, 02:5050no change
28 Aug 2026, 01:5050no change
28 Aug 2026, 00:5050no change
27 Aug 2026, 23:5050no change
27 Aug 2026, 22:5050no change
27 Aug 2026, 21:5050no change
27 Aug 2026, 20:5050no change
27 Aug 2026, 19:5050no change
27 Aug 2026, 18:5050no change
27 Aug 2026, 17:5050no change
27 Aug 2026, 16:5050no change
27 Aug 2026, 15:5050no change
27 Aug 2026, 14:5050first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.