21 Days Chained Together
A Roblox experience owned by Qualion.
Social & hangoutENsocial simulationco-op challengesurvival
21 Days Chained Together is a social-hangout experience created on 2025-09-14. It has accumulated 72,763,574 lifetime visits and 163,832 favorites. Currently, 301 users are playing. The experience holds a 50% like percentage.
Description (written by the developer; not a statement by this register)
⛓️21 Days Chained together Challenge ⛓️ You’re chained to your partner for 21 days! 💥 Survive, work together, and don’t lose your mind 😱 Only the strongest will make it to freedom 🔥 Can you last till the end? 🕒 💬 Report bugs in our server! ⭐ Like & favorite if you enjoyed the challenge!
Last updated by the developer 8 Aug 2026, 01:35 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Aug 2026, 08:50 | 99 | -33 |
| 28 Aug 2026, 07:50 | 132 | +15 |
| 28 Aug 2026, 06:50 | 117 | -45 |
| 28 Aug 2026, 05:50 | 162 | -11 |
| 28 Aug 2026, 04:50 | 173 | +29 |
| 28 Aug 2026, 03:50 | 144 | -12 |
| 28 Aug 2026, 02:50 | 156 | -11 |
| 28 Aug 2026, 01:50 | 167 | +3 |
| 28 Aug 2026, 00:50 | 164 | -80 |
| 27 Aug 2026, 23:50 | 244 | +5 |
| 27 Aug 2026, 22:50 | 239 | -2 |
| 27 Aug 2026, 21:50 | 241 | +26 |
| 27 Aug 2026, 20:50 | 215 | no change |
| 27 Aug 2026, 19:50 | 215 | +28 |
| 27 Aug 2026, 18:50 | 187 | -13 |
| 27 Aug 2026, 17:50 | 200 | +6 |
| 27 Aug 2026, 16:50 | 194 | -3 |
| 27 Aug 2026, 15:50 | 197 | +3 |
| 27 Aug 2026, 14:50 | 194 | +2 |
| 27 Aug 2026, 13:50 | 192 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:45 | 50 | no change |
| 28 Aug 2026, 08:50 | 50 | no change |
| 28 Aug 2026, 07:50 | 50 | no change |
| 28 Aug 2026, 06:50 | 50 | no change |
| 28 Aug 2026, 05:50 | 50 | no change |
| 28 Aug 2026, 04:50 | 50 | no change |
| 28 Aug 2026, 03:50 | 50 | no change |
| 28 Aug 2026, 02:50 | 50 | no change |
| 28 Aug 2026, 01:50 | 50 | no change |
| 28 Aug 2026, 00:50 | 50 | no change |
| 27 Aug 2026, 23:50 | 50 | no change |
| 27 Aug 2026, 22:50 | 50 | no change |
| 27 Aug 2026, 21:50 | 50 | no change |
| 27 Aug 2026, 20:50 | 50 | no change |
| 27 Aug 2026, 19:50 | 50 | no change |
| 27 Aug 2026, 18:50 | 50 | no change |
| 27 Aug 2026, 17:50 | 50 | no change |
| 27 Aug 2026, 16:50 | 50 | no change |
| 27 Aug 2026, 15:50 | 50 | no change |
| 27 Aug 2026, 14:50 | 50 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.