> Vergil Game
A Roblox experience owned by 2000 Ford Expedition Eddie Bauer 5.4L V8 4WD.
Fighting & PvPENDevil May CryFightingSolo Dev
Vergil Game is a fighting-pvp experience created on 2025-09-19. It records 1,146,300 lifetime visits and 16,993 favorites. Currently, two players are active. The game holds an 82% like percentage. Development began on 9/18/25. The experience features frequent server shutdowns and logs player activity including joins, kills, and bans to designated channels.
Description (written by the developer; not a statement by this register)
please read the groups most recent announcement. it regards this games development. mainly a solo dev project made by @MaybeMelodia game icon by @AKIRA_CHAOS / Clip. thank you to all contributors within the group or server. this game WILL experience frequent shutdowns to all servers. this game DOES send information about it's player's activity to logging channels (tagged messages, kills, bans, joins), if you are uncomfortable with that please do not play. "Vergil, hand over the Game." > development started on: 9/18/25 > controls for computer players; LMB-1 ) Basic/Melee Attack F ) Block 1-4 ) Moves R ) R Special T ) T Special B ) Emote Gui Q ) Dash Attack Q + WASD ) Directional Dash LMB-1x4 + Q ) Wall Combo G ) Awakening Attack (CONDITIONAL) Hold G ) DT/SDT Form (MOVESET CONDITIONAL) combat system inspired by many different battleground/fighting games. main game idea based off of dmc 3, 4, 5.
Last updated by the developer 7 Aug 2026, 20:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:17 | 8 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 16:35 | 83 | no change |
| 24 Aug 2026, 14:30 | 83 | +1 |
| 14 Aug 2026, 14:23 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.