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[😈] Escape a KPop Demon Hunters

[😈] Escape a KPop Demon Hunters

A Roblox experience owned by UpDown Studio.

HorrorENstealthhorrorkpop

[😈] Escape a KPop Demon Hunters is a horror experience created on 2026-02-15. It has recorded 3,549,360 lifetime visits and 4,764 favorites. Currently, five players are active. The game holds a 77% like percentage. The description highlights mechanics involving sneaking, speed boosting, and leaderboard competition.

Description (written by the developer; not a statement by this register)

👹 ESCAPE A KPOP DEMON HUNTERS 👹 😈 Sneak fast and stay quiet until the Demon Idols fall asleep 🏃‍♂️💨 Run for your life with friends and reach the final stage ⚡ Train, boost, and max your speed every round 🏆 Compete with players worldwide and dominate the leaderboards 👍 Like the Game for New Worlds & Updates! 🔥

Last updated by the developer 10 Aug 2026, 12:00 UTC.

5
playing (measured 10 Aug 2026, 16:39 UTC)
3,549,360
lifetime visits
77%
liked (488 👍 / 148 👎)
4,837
favourites (1.4 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:395first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
20,000 R$
Jinu Kpop
267 R$
Big Mushroom
167 R$
Rumi K-pop
167 R$
HUGE CAT
149 R$
Builder Dog
129 R$
Dragon Chef
109 R$
UNLOCK WORLD 6!
99 R$
Sleeping Monkey
99 R$
UNLOCK WORLD 5!
76 R$
UNLOCK WORLD 4!
69 R$
UNLOCK WORLD 3!
59 R$
UNLOCK WORLD 2!
49 R$
Speed Coil
29 R$
Grapple Hook
18 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,216,011 · 100.0% win
YaY! 1 Win · progression1,231,567 · 100.0% win
YaY! 3 Win · progression797,095 · 95.3% win
WoW! 5 Win · progression509,765 · 67.6% win
WoW! 10 Win · progression280,807 · 37.1% win
OMG! 20 Win · progression87,585 · 11.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:3077no change
24 Aug 2026, 04:2277no change
14 Aug 2026, 04:2177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.