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Jail a Brainrot 🧠

Jail a Brainrot 🧠

A Roblox experience owned by Mega LOL Games.

TycoonENbrainrot memeidle tycoonprison escape

Jail a Brainrot 🧠 is a tycoon experience created on 2025-10-01. It has recorded 49,809,709 lifetime visits and 2,014,774 favorites. The game currently has 15 players online. User engagement metrics show a 96% like percentage. The description highlights mechanics involving stealing, upgrading, and trading Brainrots for offline cash earnings.

Description (written by the developer; not a statement by this register)

Welcome to Jail a Brainrot! Steal sleeping Brainrots and escape from the guards 😴 Upgrade and earn more money 💸 Build your prison and unlock cells 🔒 Trade and gift Brainrots 🎁 Shh… don’t wake them 🤫 Your Brainrots earn offline cash 💤 Premium players get +10% cash boost! If you’re having fun, like the game 👍 and tell your friends! 😄

Last updated by the developer 5 Mar 2026, 10:25 UTC.

15
playing (measured 10 Aug 2026, 14:00 UTC)
49,809,709
lifetime visits
96%
liked (60,627 👍 / 2,477 👎)
2,016,206
favourites (40.5 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
x2 Cash
89 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16,735,031 · 60.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked23 August 20262 October 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 14:3396no change
22 Sept 2026, 14:3296no change
12 Sept 2026, 14:3196no change
2 Sept 2026, 14:2296no change
23 Aug 2026, 14:1796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.