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Don't Get Crushed by a Big Potato 🥔

Don't Get Crushed by a Big Potato 🥔

A Roblox experience owned by idk what im doing studios.

MinigamesENphysics-basedsurvivalmeme

Don't Get Crushed by a Big Potato is a minigames experience created on 2025-10-01. It has recorded 4,368,697 lifetime visits and 10,570 favorites. Currently, one user is playing. The game holds a 93% like percentage.

Description (written by the developer; not a statement by this register)

🥔 A very angry potato seems to only want one thing... destruction! Can you win? 👍 LIKE + FAVORITE the game for more updates! 💡 Inspired by "Don't Get Crushed By a Giant Rock"

Last updated by the developer 27 Dec 2025, 05:33 UTC.

1
playing (measured 10 Aug 2026, 16:06 UTC)
4,368,697
lifetime visits
93%
liked (24,894 👍 / 1,925 👎)
10,566
favourites (2.4 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Epic Sword (OP)
699 R$
Hyperlaser Ray
499 R$
Eternal Slap Tool (OP)
429 R$
Rainbow Carpet
399 R$
Void Slap Tool (OP)
339 R$
Super Speed Coil (OP)
239 R$
Double Wins (2x) Multiplier
199 R$
Hoverboard
149 R$
Banana Peel (Trip Others)
99 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome142,932 · 100.0% win
hit by potato · other54,094 · 100.0% win
WIN! · other14,973 · 85.0% win
The Button · other2,316 · 15.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:4693no change
14 Aug 2026, 02:4693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.