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Survive the Boogeyman

Survive the Boogeyman

A Roblox experience owned by Gato Gaming.

HorrorENhorrorco-opsurvival

Survive the Boogeyman is a horror experience created on 2025-10-05. It supports up to four players. The game has accumulated 7,613,525 lifetime visits and 32,528 favorites. Currently, 15 users are playing. The title holds a 92% like percentage. The description notes loud noises and flashing lights.

Description (written by the developer; not a statement by this register)

🚨 An emergency broadcast rang through the house, of warnings about an unknown entity 💡 The lights start to flicker, your hair stands on end 👁 The dark corners of the house no longer feel empty 🚪 Closets that should've been shut, now hang ajar You could feel something was wrong And you're not alone 🤝 Survive with up to 4 players ⚠️WARNING: Contains Loud Noises and Flashing Lights!!

Last updated by the developer 10 Aug 2026, 11:01 UTC.

15
playing (measured 10 Aug 2026, 16:20 UTC)
7,613,525
lifetime visits
92%
liked (10,738 👍 / 892 👎)
32,709
favourites (4.3 per 1k visits)
5 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2064first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Vision Goggles
449 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,492,430 · 100.0% win
Chapter 1 STANDARD · progression401,763 · 37.1% win
Lose · other111,387 · 14.3% win
Chapter 1 CURSED · progression23,189 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:1892no change
13 Aug 2026, 22:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.