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[CH2] BLEACHED HOUSE [HORROR]

[CH2] BLEACHED HOUSE [HORROR]

A Roblox experience owned by Bleached House.

HorrorENhorrorstory-drivenmultiplayer

[CH2] BLEACHED HOUSE [HORROR] is a horror experience created on 2025-10-06. It supports up to four players. The game has recorded 16,550,742 lifetime visits and 128,743 favorites. Currently, 249 users are playing. The experience holds a 91% like percentage.

Description (written by the developer; not a statement by this register)

Late at night, hunger kicks in and you head into the city looking for food… unaware that something unsettling is waiting ahead. 👍 Support the experience by leaving a like! 🤝 Multiplayer supported, up to 4 players can play together. 🗣️ Got feedback or ideas? Join our community server and let us know! Inspired by: The Night Shift, Midnight Horror, Midnight Diner, Story-Driven Horror, Late-Night Experiences.

Last updated by the developer 22 Jul 2026, 08:38 UTC.

289
playing (measured 21 Aug 2026, 22:50 UTC)
16,836,869
lifetime visits
91%
liked (40,807 👍 / 4,072 👎)
128,743
favourites (7.6 per 1k visits)
6 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

22536129310 August 2026 — 225 players21 August 2026 — 361 players21 August 2026 — 353 players21 August 2026 — 289 players28910 August 202621 August 2026
4 measurements spanning 11 days, net +64. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 205–381 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:50289-64
21 Aug 2026, 21:50353-8
21 Aug 2026, 20:54361+136
10 Aug 2026, 14:07225first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Taser
299 R$
Hacker Bundle
229 R$
Detective Bundle
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bleached House · other8,428,894
Pizza Time! · other6,385,748
Where am i? · other6,077,872
Escaped · progression489,272
Canon Ending · progression449,107
Chapter 2 · progression401,791
Pizzeria AGAIN? · other336,454
Survivor · other151,777
Escaped AGAIN? · progression125,683
Secret ending · secret20,279

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked21 August 2026 — 91 % liked21 August 2026 — 91 % liked21 August 2026 — 91 % liked13 August 202621 August 2026
4 measurements spanning 8 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5091no change
21 Aug 2026, 21:5091no change
21 Aug 2026, 20:5491no change
13 Aug 2026, 17:2291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.