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[🐓] Endless Day [BETA]

[🐓] Endless Day [BETA]

A Roblox experience owned by Absolute Chaos Gaming.

SurvivalENpost-apocalypticsurvivalresource management

[🐓] Endless Day [BETA] is a survival experience created on 2025-10-08. It records 1,246,007 lifetime visits and 68,494 favorites. The title maintains an 86% like percentage. Currently, 10 users play the game. The description notes nuclear catastrophe themes and cross-platform support for PC, phones, and tablets.

Description (written by the developer; not a statement by this register)

☢️ Welcome to Endless Day ☢️ Inspired by 60 Seconds. The world has survived a nuclear catastrophe, and now something happens every single day. Make difficult choices, explore ruined locations, and try to survive for as many days as possible. 🎁 CODE: 500K (+150 Caps) 🔥 Buy classes and gain a brand-new gameplay experience 😀 Survive and have fun with friends ❓ Uncover the mystery behind why the nuclear war happened 🛠️ Works on PC, phones, and tablets 💘 Made with love by Absolute Chaos Gaming

Last updated by the developer 4 Aug 2026, 08:51 UTC.

10
playing (measured 10 Aug 2026, 15:47 UTC)
1,246,007
lifetime visits
86%
liked (7,251 👍 / 1,186 👎)
70,473
favourites (56.6 per 1k visits)
8 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:476first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Survive 1 Day · progression508,894 · 100.0% win
Survive 5 Days · progression330,827 · 100.0% win
Survive 10 Days · progression167,833 · 51.4% win
Survive 20 Days · progression56,270 · 12.0% win
Survive 30 Days · progression20,540 · 4.0% win
Survive 40 Days · progression10,015 · 1.0% win
Survive 50 Days · progression5,413 · 0.90% win
Survive 60 Days · progression3,292 · 0.60% win
Survive 70 Days · progression1,971 · 0.30% win
Survive 80 Days · progression1,463 · 0.20% win
Survive 90 Days · progression1,117 · 0.00% win
Survive 100 Days · progression969 · 0.00% win
Survive 250 Days · progression22 · 0.00% win
Survive 500 Days · progression3 · 0.00% win
Survive 1000 Days · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0086no change
24 Aug 2026, 13:4986no change
14 Aug 2026, 13:4886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.