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Survive Overnight in a Toy Factory

Survive Overnight in a Toy Factory

A Roblox experience owned by Overnight in a Factory.

SurvivalENbase-buildingsurvivalhorror

Survive Overnight in a Toy Factory is a survival experience created on December 19, 2025. The game has accumulated 801,614 lifetime visits and 5,272 favorites. Currently, three players are active. The title holds an 86 percent like percentage. It focuses on scavenging, crafting, and base building mechanics within its genre.

Description (written by the developer; not a statement by this register)

Welcome to the Toy Factory… where the toys don’t stay asleep. Scavenge parts, loot supplies, and build a fortified base before night falls. When the lights go out, the Toys come alive. Build. Upgrade. Survive the night. 🧱 Gather + Craft 🏠 Build Defenses 🌙 Survive Toy Attacks 👥 Team up or go solo

Last updated by the developer 18 Jun 2026, 23:34 UTC.

3
playing (measured 10 Aug 2026, 19:30 UTC)
801,614
lifetime visits
86%
liked (1,716 👍 / 274 👎)
5,535
favourites (6.9 per 1k visits)
19 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:308first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Tokens
299 R$
x2 XP
299 R$
Minigun
299 R$
Night Vision
199 R$
Assault Rifle
149 R$
Larger Lobby
99 R$
+3 Item Slots
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:2386no change
13 Oct 2026, 20:2286no change
3 Oct 2026, 20:2186no change
23 Sept 2026, 20:2086no change
13 Sept 2026, 19:3286no change
3 Sept 2026, 19:2086no change
24 Aug 2026, 17:2186no change
14 Aug 2026, 17:2086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.